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Siobhan Thomas
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引用次数
引用次数
年份
Pervasive, persuasive eLearning: modeling the pervasive learning space
S Thomas
Pervasive Computing and Communications Workshops, 2005. PerCom 2005 …, 2005
1132005
Can the web be made accessible for people with intellectual disabilities?
H Kennedy, S Evans, S Thomas
The Information Society 27 (1), 29-39, 2010
892010
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games
S Thomas, G Schott, M Kambouri
Learning with mobile devices: A book of papers, 173-181, 2004
822004
Pervasive learning games: Explorations of hybrid educational gamescapes
S Thomas
Simulation & Gaming 37 (1), 41-55, 2006
812006
Pervasive Scale: A model of pervasive, ubiquitous, and ambient learning
S Thomas
IEEE Pervasive Computing 7 (1), 85-88, 2008
392008
A new mould rush: designing for a slow bio-digital game driven by living micro-organisms
R Kim, S Thomas, R van Dierendonck, S Poslad
Proceedings of the 13th International Conference on the Foundations of …, 2018
372018
Playing the literacy game: a case study in adult education
M Kambouri, S Thomas, H Mellar
learning, media and technology 31 (4), 395-410, 2006
362006
The Impact of Nintendo's" For Men" Advertising Campaign on a Potential Female Market
G Schott, S Thomas
Eludamos. Journal for Computer Game Culture 2 (1), 41-52, 2008
122008
From theory to practice: on designing a pervasive learning game
S Thomas
Pervasive Computing and Communications Workshops, 2006. PerCom Workshops …, 2006
112006
Pervasive learning: Always on education
S Thomas
Calgary, 2005
112005
Microbial Integration on Player Experience of Hybrid Bio-digital Games
R Kim, S Thomas, R van Dierendonck, A Kaniadakis, S Poslad
International Conference on Intelligent Technologies for Interactive …, 2018
82018
’For Men’: Examining Female Reactions to Nintendo’s Marketing for GameBoy Advance SP
G Schott, S Thomas
NZ GDC paper, 2004
62004
Making playful learning visible
S Thomas, J Bradburne
phase two research report, 2005
42005
Ludoliteracy: defining, understanding and supporting games education
S Thomas
Game Studies 13 (1), 2013
12013
Inclusive New Media Design: The Place of Accessibility Guidelines in the Work of Web Designers
H Kennedy, S Thomas, S Evans
Designing for the 21st Century: Interdisciplinary Methods and Findings, 259-269, 2010
12010
Evaluating learndirect games for learners with skills for life needs-Final Report, submitted to Ufi September 2003
M Kambouri, G Schott, S Thomas, V Pavlou, H Mellar
12003
Intersomatic awareness in game design
S Thomas
The London School of Economics and Political Science (LSE), 2015
2015
Inclusive New Media Design: including people with intellectual disabilities in the web
H Kennedy, S Thomas, S Evans, P Sweeney, P Staples
2009
Simulation insubordination: how simulation games are revolutionising elearning
S Thomas
Beyond Fun, 84-95, 2008
2008
Media and the Make Believe Worlds of Children: When Harry Potter Meets Pokemon in Disneyland, by Maya Gotz, Dafna Lemish, Amy Aidman and Hyesung Moon
S Thomas
MEDIA CULTURE AND SOCIETY 29 (5), 840-842, 2007
2007
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