Children's emotions and quality of products in participatory game design R Gennari, A Melonio, D Raccanello, M Brondino, G Dodero, M Pasini, ... International journal of human-computer studies 101, 45-61, 2017 | 83 | 2017 |
The Learners' User Classes in the TERENCE Adaptive Learning System T Di Mascio, P Vittorini, R Gennari, A Melonio, F De La Prieta, M Alrifai 2012 IEEE 12th International Conference on Advanced Learning Technologies …, 2012 | 74 | 2012 |
Gamified co-design with cooperative learning G Dodero, R Gennari, A Melonio, S Torello CHI'14 Extended Abstracts on Human Factors in Computing Systems, 707-718, 2014 | 69 | 2014 |
Tree-based heuristics in modal theorem proving C Areces, R Gennari, J Heguiabehere, M de Rijke Proceedings of ECAI'2000, 199--203, 2000 | 57 | 2000 |
Towards tangible gamified co-design at school: two studies in primary schools G Dodero, R Gennari, A Melonio, S Torello Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 51 | 2014 |
Encoding requests to web service compositions as constraints A Lazovik, M Aiello, R Gennari Principles and Practice of Constraint Programming-CP 2005: 11th …, 2005 | 47 | 2005 |
Gamified probes for cooperative learning: a case study R Gennari, A Melonio, S Torello Multimedia Tools and Applications 76, 4925-4949, 2017 | 44 | 2017 |
Design of IoT tangibles for primary schools: a case study R Gennari, A Melonio, M Rizvi, A Bonani Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 1-6, 2017 | 41 | 2017 |
Designing games for deaf children: first guidelines TD Mascio, R Gennari, A Melonio, P Vittorini International Journal of Technology Enhanced Learning 5 (3-4), 223-239, 2013 | 41 | 2013 |
Achievement Emotions and Peer Acceptance Get Together in Game Design at School. ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal (ISSN: 2255-2863) M Brondino, G Dodero, R Gennari, A Melonio, D Raccanello, S Torello Salamanca 3 (4), 2014 | 40 | 2014 |
Temporal reasoning and constraint programming: A survey R Gennari CWI Quarterly 11 (2-3), 163-214, 1998 | 37 | 1998 |
Design Smart Games with requirements, generate them with a Click, and revise them with a GUIs. ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal … V Cofini, F De La Prieta, T Di Mascio, R Gennari, P Vittorini Salamanca 1 (3), 2012 | 34 | 2012 |
Eliciting pairwise preferences in recommender systems S Kalloori, F Ricci, R Gennari Proceedings of the 12th ACM Conference on Recommender Systems, 329-337, 2018 | 31 | 2018 |
Constraint propagation for soft constraints: Generalization and termination conditions S Bistarelli, R Gennari, F Rossi Principles and Practice of Constraint Programming–CP 2000: 6th International …, 2000 | 31 | 2000 |
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti Multimedia Tools and Applications 80 (26), 34909-34932, 2021 | 29 | 2021 |
The user and domain models of the TERENCE adaptive learning system M Alrifai, R Gennari, O Tifrea, P Vittorini International Workshop on Evidence-Based Technology Enhanced Learning, 83-90, 2012 | 27 | 2012 |
The user classes building process in a tel project T Di Mascio, R Gennari, A Melonio, P Vittorini International workshop on evidence-based technology enhanced learning, 107-114, 2012 | 25 | 2012 |
The evolution of a toolkit for smart-thing design with children through action research R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti International Journal of Child-Computer Interaction 31, 100359, 2022 | 24 | 2022 |
The participatory design process of tangibles for children’s socio-emotional learning R Gennari, A Melonio, M Rizvi End-User Development: 6th International Symposium, IS-EUD 2017, Eindhoven …, 2017 | 24 | 2017 |
How to design games for deaf children: Evidence-based guidelines A Melonio, R Gennari 2nd International Workshop on Evidence-based Technology Enhanced Learning, 83-92, 2013 | 24 | 2013 |