Model simplification using vertex-clustering KL Low, TS Tan Proceedings of the 1997 symposium on Interactive 3D graphics, 75-ff., 1997 | 377 | 1997 |
Jump flooding in GPU with applications to Voronoi diagram and distance transform G Rong, TS Tan Proceedings of the 2006 symposium on Interactive 3D graphics and games, 109-116, 2006 | 306 | 2006 |
Decomposing polygon meshes for interactive applications X Li, TW Woon, TS Tan, Z Huang Proceedings of the 2001 symposium on Interactive 3D graphics, 35-42, 2001 | 290 | 2001 |
Parallel banding algorithm to compute exact distance transform with the GPU TT Cao, K Tang, A Mohamed, TS Tan Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 185 | 2010 |
An O(n^2\log n) Time Algorithm for the Minmax Angle Triangulation H Edelsbrunner, TS Tan, R Waupotitsch SIAM Journal on Scientific and Statistical Computing 13 (4), 994-1008, 1992 | 164 | 1992 |
Anti-aliasing and Continuity with Trapezoidal Shadow Maps. T Martin, TS Tan Rendering techniques 2004, 15th, 2004 | 158 | 2004 |
An upper bound for conforming Delaunay triangulations H Edelsbrunner, TS Tan Proceedings of the eighth annual symposium on Computational geometry, 53-62, 1992 | 127 | 1992 |
Computing 2D constrained Delaunay triangulation using the GPU M Qi, TT Cao, TS Tan Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 94* | 2012 |
A quadratic time algorithm for the minmax length triangulation H Edelsbrunner, TS Tan SIAM Journal on Computing 22 (3), 527-551, 1993 | 88 | 1993 |
Computing two-dimensional Delaunay triangulation using graphics hardware G Rong, TS Tan, TT Cao, Stephanus Proceedings of the 2008 symposium on Interactive 3D graphics and games, 89-97, 2008 | 86 | 2008 |
Variants of jump flooding algorithm for computing discrete Voronoi diagrams G Rong, TS Tan 4th international symposium on voronoi diagrams in science and engineering …, 2007 | 80 | 2007 |
A GPU accelerated algorithm for 3D Delaunay triangulation TT Cao, A Nanjappa, M Gao, TS Tan Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014 | 61 | 2014 |
Preprocessing occlusion for real-time selective refinement FA Law, TS Tan Proceedings of the 1999 symposium on Interactive 3D graphics, 47-53, 1999 | 58 | 1999 |
Method and apparatus for generating atomic parts of graphic representation through skeletonization for interactive visualization applications Z Huang, TS Tan, TW Woon, X Li US Patent 6,825,839, 2004 | 47 | 2004 |
Generating an/spl omega/-tile set for texture synthesis TY Ng, C Wen, TS Tan, X Zhang, YJ Kim International 2005 Computer Graphics, 177-184, 2005 | 45 | 2005 |
Resolving occlusion in image sequence made easy KC Ong, HC Teh, TS Tan The Visual Computer 14 (4), 153-165, 1998 | 39 | 1998 |
gHull: A GPU algorithm for 3D convex hull M Gao, TT Cao, A Nanjappa, TS Tan, Z Huang ACM Transactions on Mathematical Software (TOMS) 40 (1), 1-19, 2013 | 37* | 2013 |
Feature extraction using very high resolution satellite imagery Y Xiao, SK Lim, TS Tan, SC Tay IGARSS 2004. 2004 IEEE International Geoscience and Remote Sensing Symposium 3, 2004 | 31 | 2004 |
Computing bounding volume hierarchies using model simplification TS Tan, KF Chong, KL Low Proceedings of the 1999 symposium on Interactive 3D graphics, 63-69, 1999 | 27 | 1999 |
Edge insertion for optimal triangulations M Bern, H Edelsbrunner, D Eppstein, S Mitchell, TS Tan LATIN'92: 1st Latin American Symposium on Theoretical Informatics São Paulo …, 1992 | 21 | 1992 |