Search-based procedural content generation: A taxonomy and survey J Togelius, GN Yannakakis, KO Stanley, C Browne IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011 | 904 | 2011 |
Procedural Content Generation In Games N Shaker, J Togelius, MJ Nelson Springer, 2016 | 811 | 2016 |
Artificial intelligence and games GN Yannakakis, J Togelius Springer 2, 2475-1502, 2018 | 646 | 2018 |
Experience-driven procedural content generation GN Yannakakis, J Togelius IEEE Transactions on Affective Computing 2 (3), 147-161, 2011 | 619 | 2011 |
Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 420 | 2018 |
Towards automatic personalised content creation for racing games J Togelius, R De Nardi, SM Lucas 2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007 | 378 | 2007 |
An experiment in automatic game design J Togelius, J Schmidhuber 2008 IEEE Symposium On Computational Intelligence and Games, 111-118, 2008 | 325 | 2008 |
Modeling player experience for content creation C Pedersen, J Togelius, GN Yannakakis IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 54-67, 2010 | 323 | 2010 |
Deep learning for video game playing N Justesen, P Bontrager, J Togelius, S Risi IEEE Transactions on Games 12 (1), 1-20, 2019 | 308 | 2019 |
Towards automatic personalized content generation for platform games N Shaker, G Yannakakis, J Togelius Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010 | 303 | 2010 |
Sentient sketchbook: computer-assisted game level authoring A Liapis, GN Yannakakis, J Togelius ACM, 2013 | 302 | 2013 |
The 2014 General Video Game Playing Competition D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couëtoux, ... IEEE Transactions on Computational Intelligence and AI in Games, 2015 | 271 | 2015 |
Alphastar: An evolutionary computation perspective K Arulkumaran, A Cully, J Togelius Proceedings of the genetic and evolutionary computation conference companion …, 2019 | 268 | 2019 |
What is procedural content generation? Mario on the borderline J Togelius, E Kastbjerg, D Schedl, GN Yannakakis Proceedings of the 2nd international workshop on procedural content …, 2011 | 258 | 2011 |
A panorama of artificial and computational intelligence in games GN Yannakakis, J Togelius IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 317-335, 2014 | 251 | 2014 |
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution* P Bontrager, A Roy, J Togelius, N Memon, A Ross 2018 IEEE 9th International Conference on Biometrics Theory, Applications …, 2018 | 241* | 2018 |
The 2009 mario ai competition J Togelius, S Karakovskiy, R Baumgarten IEEE Congress on Evolutionary Computation, 1-8, 2010 | 241 | 2010 |
Cellular automata for real-time generation of infinite cave levels L Johnson, GN Yannakakis, J Togelius Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010 | 240 | 2010 |
Modeling player experience in super mario bros C Pedersen, J Togelius, GN Yannakakis 2009 IEEE Symposium on Computational Intelligence and Games, 132-139, 2009 | 239 | 2009 |
The mario ai benchmark and competitions S Karakovskiy, J Togelius IEEE Transactions on Computational Intelligence and AI in Games 4 (1), 55-67, 2012 | 233 | 2012 |