Evaluating the usability of the information architecture of academic library websites IM Silvis, TJD Bothma, KJW de Beer Library hi tech 37 (3), 566-590, 2019 | 49 | 2019 |
Exercising library and information literacies through alternate reality gaming A Jerrett, TJD Bothma, K de Beer Aslib journal of information management 69 (2), 230-254, 2017 | 16 | 2017 |
Alternate reality games (ARG) as innovative digital information sources K De Beer, T Bothma Library Hi Tech 34 (3), 433-453, 2016 | 16 | 2016 |
Analysing alternate reality games based on game design theory to propose a conceptual framework K de Beer University of Pretoria, 2016 | 12 | 2016 |
The design of an alternate Reality Game as capstone course in a Multimedia post-graduate degree K de Beer, M Holmner Annual International Association of Scientific and Technical University …, 2013 | 9 | 2013 |
Creating pseudo-tactile feedback in virtual reality using shared crossmodal properties of audio and tactile feedback I de Villiers Bosman, K De Beer, TJD Bothma South African Computer Journal 33 (1), 1-21, 2021 | 7 | 2021 |
Practical considerations for values-conscious pervasive games A Jerrett, P Howell Proceedings of DiGRA 2022 Conference: Bringing Worlds Together, 2022 | 2 | 2022 |
The experience of using virtual reality for interactive spatial visualisation of environmental data I de Villiers Bosman, A Smith, KSD Ka, K de Beer, JA Maritz CEUR-WS, 2023 | | 2023 |
Practical considerations for values-centred pervasive games AML Jerrett, P Howell, K De Beer DiGRA 2022: Bringing Worlds Together, 2022 | | 2022 |
Using Games to Teach Support Design JA Maritz, K de Beer ISRM International Symposium-Asian Rock Mechanics Symposium, ISRM-ARMS10 …, 2018 | | 2018 |
Designing gameful experiences using alternate reality games K De Beer, TJD Bothma BOBCATSSS symposium 25, 72-78, 2017 | | 2017 |
Navigating the Information Landscape of an Educational Alternate Reality Game A Jerrett, T Bothma, K de Beer | | |
GAMIFICATION K de Beer | | |