Fine-grained classification of offensive language J Risch, E Krebs, A Löser, A Riese, R Krestel Proceedings of GermEval (co-located with KONVENS), 38-44, 2018 | 23 | 2018 |
Designing a Video Game to Measure Creativity E Krebs, C Jaschek, J Von Thienen, KP Borchart, C Meinel, O Kolodny 2020 IEEE Conference on Games (CoG), 407-414, 2020 | 11 | 2020 |
PolyJuS: a Squeak/Smalltalk-based polyglot notebook system for the GraalVM F Niephaus, E Krebs, C Flach, J Lincke, R Hirschfeld Companion Proceedings of the 3rd International Conference on the Art …, 2019 | 9 | 2019 |
Leveraging video games to improve IT-solutions for remote work J Von Thienen, KP Borchart, C Jaschek, E Krebs, J Hildebrand, H Rätz, ... 2021 IEEE Conference on Games (CoG), 01-08, 2021 | 4 | 2021 |
Toward Studying Example-Based Live Programming in CS/SE Education E Krebs, T Mattis, P Rein, R Hirschfeld Proceedings of the 2nd ACM SIGPLAN International Workshop on Programming …, 2023 | 2 | 2023 |
Example Mining: Assisting Example Creation to Enhance Code Comprehension E Krebs, P Rein, R Hirschfeld Companion Proceedings of the 6th International Conference on the Art …, 2022 | 2 | 2022 |
Too Simple? Notions of Task Complexity used in Maintenance-based Studies of Programming Tools P Rein, T Beckmann, E Krebs, T Mattis, R Hirschfeld 2023 IEEE/ACM 31st International Conference on Program Comprehension (ICPC …, 2023 | 1 | 2023 |
Probe Log: Visualizing the Control Flow of Babylonian Programming E Krebs, P Rein, J Bergsiek, L Urban, R Hirschfeld Companion Proceedings of the 7th International Conference on the Art …, 2023 | 1 | 2023 |
Shortening Feedback Loops in a Live Game Development Environment T Beckmann, E Krebs, P Rein, S Ramson, R Hirschfeld 2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC …, 2021 | 1 | 2021 |
Examples out of Thin Air: AI-Generated Dynamic Context to Assist Program Comprehension by Example T Mattis, E Krebs, MC Rinard, R Hirschfeld Companion Proceedings of the 8th International Conference on the Art …, 2024 | | 2024 |
Faster Feedback with AI? A Test Prioritization Study T Mattis, L Böhme, E Krebs, MC Rinard, R Hirschfeld Companion Proceedings of the 8th International Conference on the Art …, 2024 | | 2024 |
Implementing Babylonian/G by Putting Examples into Game Contexts E Krebs, T Mattis, M Dörbandt, O Schulz, MC Rinard, R Hirschfeld Companion Proceedings of the 8th International Conference on the Art …, 2024 | | 2024 |
Broadening the View of Live Programmers: Integrating a Cross-Cutting Perspective on Run-Time Behavior into a Live Programming Environment P Rein, C Flach, S Ramson, E Krebs, R Hirschfeld arXiv preprint arXiv:2403.02428, 2024 | | 2024 |
The Font Engineering Platform: Collabarative Font Creation in a Self-supporting Programming Environment M Taeumel, T Beckmann, L Fister, J Hildebrand, R Hirschfeld, C Jaschek, ... Universitätsverlag Potsdam, 2019 | | 2019 |
An Exploratory Literature Study on Live-Tooling in the Game Industry (PREPRINT) T Beckmann, C Flach, E Krebs, S Ramson, P Rein, R Hirschfeld | | 2019 |
2023 IEEE/ACM 31st International Conference on Program Comprehension (ICPC)| 979-8-3503-3750-1/23/$31.00© 2023 IEEE| DOI: 10.1109/ICPC58990. 2023.00049 O Ait-Mohamed, MS Ali, K Al-Sabahi, L Bang, A Bansal, T Beckmann, ... | | |
Supplementary Material for “Shortening Feedback Loops in a Live Game Development Environment” T Beckmann, E Krebs, C Flach, P Rein, S Ramson, R Hirschfeld | | |
Pronto: Prototyping a Prototyping Tool for Game Mechanic Prototyping E Krebs, T Beckmann, L Geier, S Ramson, R Hirschfeld | | |