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Eva Krebs
Eva Krebs
Hasso Plattner Institute, University of Potsdam
在 hpi.de 的电子邮件经过验证
标题
引用次数
引用次数
年份
Fine-grained classification of offensive language
J Risch, E Krebs, A Löser, A Riese, R Krestel
Proceedings of GermEval (co-located with KONVENS), 38-44, 2018
232018
Designing a Video Game to Measure Creativity
E Krebs, C Jaschek, J Von Thienen, KP Borchart, C Meinel, O Kolodny
2020 IEEE Conference on Games (CoG), 407-414, 2020
112020
PolyJuS: a Squeak/Smalltalk-based polyglot notebook system for the GraalVM
F Niephaus, E Krebs, C Flach, J Lincke, R Hirschfeld
Companion Proceedings of the 3rd International Conference on the Art …, 2019
92019
Leveraging video games to improve IT-solutions for remote work
J Von Thienen, KP Borchart, C Jaschek, E Krebs, J Hildebrand, H Rätz, ...
2021 IEEE Conference on Games (CoG), 01-08, 2021
42021
Toward Studying Example-Based Live Programming in CS/SE Education
E Krebs, T Mattis, P Rein, R Hirschfeld
Proceedings of the 2nd ACM SIGPLAN International Workshop on Programming …, 2023
22023
Example Mining: Assisting Example Creation to Enhance Code Comprehension
E Krebs, P Rein, R Hirschfeld
Companion Proceedings of the 6th International Conference on the Art …, 2022
22022
Too Simple? Notions of Task Complexity used in Maintenance-based Studies of Programming Tools
P Rein, T Beckmann, E Krebs, T Mattis, R Hirschfeld
2023 IEEE/ACM 31st International Conference on Program Comprehension (ICPC …, 2023
12023
Probe Log: Visualizing the Control Flow of Babylonian Programming
E Krebs, P Rein, J Bergsiek, L Urban, R Hirschfeld
Companion Proceedings of the 7th International Conference on the Art …, 2023
12023
Shortening Feedback Loops in a Live Game Development Environment
T Beckmann, E Krebs, P Rein, S Ramson, R Hirschfeld
2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC …, 2021
12021
Examples out of Thin Air: AI-Generated Dynamic Context to Assist Program Comprehension by Example
T Mattis, E Krebs, MC Rinard, R Hirschfeld
Companion Proceedings of the 8th International Conference on the Art …, 2024
2024
Faster Feedback with AI? A Test Prioritization Study
T Mattis, L Böhme, E Krebs, MC Rinard, R Hirschfeld
Companion Proceedings of the 8th International Conference on the Art …, 2024
2024
Implementing Babylonian/G by Putting Examples into Game Contexts
E Krebs, T Mattis, M Dörbandt, O Schulz, MC Rinard, R Hirschfeld
Companion Proceedings of the 8th International Conference on the Art …, 2024
2024
Broadening the View of Live Programmers: Integrating a Cross-Cutting Perspective on Run-Time Behavior into a Live Programming Environment
P Rein, C Flach, S Ramson, E Krebs, R Hirschfeld
arXiv preprint arXiv:2403.02428, 2024
2024
The Font Engineering Platform: Collabarative Font Creation in a Self-supporting Programming Environment
M Taeumel, T Beckmann, L Fister, J Hildebrand, R Hirschfeld, C Jaschek, ...
Universitätsverlag Potsdam, 2019
2019
An Exploratory Literature Study on Live-Tooling in the Game Industry (PREPRINT)
T Beckmann, C Flach, E Krebs, S Ramson, P Rein, R Hirschfeld
2019
2023 IEEE/ACM 31st International Conference on Program Comprehension (ICPC)| 979-8-3503-3750-1/23/$31.00© 2023 IEEE| DOI: 10.1109/ICPC58990. 2023.00049
O Ait-Mohamed, MS Ali, K Al-Sabahi, L Bang, A Bansal, T Beckmann, ...
Supplementary Material for “Shortening Feedback Loops in a Live Game Development Environment”
T Beckmann, E Krebs, C Flach, P Rein, S Ramson, R Hirschfeld
Pronto: Prototyping a Prototyping Tool for Game Mechanic Prototyping
E Krebs, T Beckmann, L Geier, S Ramson, R Hirschfeld
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