PizzaText: Text entry for virtual reality systems using dual thumbsticks D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018 | 96 | 2018 |
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018 | 83 | 2018 |
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019 | 70 | 2019 |
DMove: Directional motion-based interaction for augmented reality head-mounted displays W Xu, HN Liang, Y Zhao, D Yu, D Monteiro Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 48 | 2019 |
University EAP students' perceptions of using a prototype virtual reality learning environment to learn writing structure A Pack, A Barrett, HN Liang, DV Monteiro International Journal of Computer-Assisted Language Learning and Teaching …, 2020 | 46 | 2020 |
Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics D Monteiro, HN Liang, A Abel, N Bahaei, R de Cassia Monteiro 2018 IEEE international conference on artificial intelligence and virtual …, 2018 | 43 | 2018 |
Real-time prediction of simulator sickness in virtual reality games J Wang, HN Liang, D Monteiro, W Xu, J Xiao IEEE Transactions on Games 15 (2), 252-261, 2022 | 29 | 2022 |
Annotation vs. virtual tutor: Comparative analysis on the effectiveness of visual instructions in immersive virtual reality H Lee, H Kim, DV Monteiro, Y Goh, D Han, HN Liang, HS Yang, J Jung 2019 IEEE International symposium on mixed and augmented reality (ISMAR …, 2019 | 27 | 2019 |
An in-depth exploration of the effect of 2d/3d views and controller types on first person shooter games in virtual reality D Monteiro, HN Liang, J Wang, H Chen, N Baghaei 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020 | 26 | 2020 |
Assessing the effects of a full-body motion-based exergame in virtual reality W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming Proceedings of the Seventh International Symposium of Chinese CHI, 1-6, 2019 | 26 | 2019 |
Vibroweight: Simulating weight and center of gravity changes of objects in virtual reality for enhanced realism X Wang, D Monteiro, LH Lee, P Hui, HN Liang 2022 IEEE haptics symposium (HAPTICS), 1-7, 2022 | 22 | 2022 |
Using trajectory compression rate to predict changes in cybersickness in virtual reality games D Monteiro, HN Liang, X Tang, P Irani 2021 IEEE international symposium on mixed and augmented reality (ISMAR …, 2021 | 22 | 2021 |
Evaluating the effects of a cartoon-like character with emotions on users' behaviour within virtual reality environments D Monteiro, HN Liang, J Wang, L Wang, X Wang, Y Yue 2018 IEEE International Conference on Artificial Intelligence and Virtual …, 2018 | 19 | 2018 |
Evaluating performance and gameplay of virtual reality sickness techniques in a first-person shooter game D Monteiro, H Chen, HN Liang, H Tu, H Dub 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 18 | 2021 |
Design and development of a low-cost device for weight and center of gravity simulation in virtual reality D Monteiro, HN Liang, X Wang, W Xu, H Tu Proceedings of the 2021 International Conference on Multimodal Interaction …, 2021 | 17 | 2021 |
Head-mounted display with increased downward field of view improves presence and sense of self-location K Nakano, N Isoyama, D Monteiro, N Sakata, K Kiyokawa, T Narumi IEEE Transactions on Visualization and Computer Graphics 27 (11), 4204-4214, 2021 | 17 | 2021 |
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool D Monteiro, A Wang, L Wang, H Li, A Barrett, A Pack, HN Liang Universal Access in the Information Society 23 (1), 23-34, 2024 | 13 | 2024 |
Comparing Event Related Arousal-Valence and Focus among Different Viewing Perspectives in VR gaming D Monteiro, HN Liang, Y Zhao, A Abel the 9th International Conference on Brain-Inspired Cognitive System (BICS’18), 2018 | 13 | 2018 |
Cross-cultural factors influencing the adoption of virtual reality for practical learning D Monteiro, T Ma, Y Li, Z Pan, HN Liang Universal Access in the Information Society, 1-14, 2022 | 10 | 2022 |
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts A Barrett, A Pack, D Monteiro, HN Liang Behaviour & Information Technology 43 (4), 787-799, 2024 | 8 | 2024 |