Exploring e-learning challenges during the global COVID-19 pandemic: A review QA Qurotul Aini, MB Mukti Budiarto, POH POH Putra, ... Jurnal Sistem Informasi (Journal of Information System) 16 (2), 47-65, 2020 | 267 | 2020 |
Blockchain-based education project E Guustaaf, U Rahardja, Q Aini, HW Maharani, NA Santoso Aptisi Transactions on Management 5 (1), 46-61, 2021 | 168 | 2021 |
Design framework on tertiary education system in Indonesia using blockchain technology U Rahardja, AN Hidayanto, T Hariguna, Q Aini 2019 7th International Conference on Cyber and IT Service Management (CITSM …, 2019 | 141 | 2019 |
Digitalization of smart student assessment quality in era 4.0 Q Aini, BS Riza, NPL Santoso, A Faturahman, U Rahardja Int. J 9 (1.2), 2020 | 111 | 2020 |
Gamification framework design of management education and development in industrial revolution 4.0 U Rahardja, Q Aini, YI Graha, MR Tangkaw Journal of Physics: Conference Series 1364 (1), 012035, 2019 | 111 | 2019 |
Pengintegrasian yii framework berbasis api pada sistem penilaian absensi U Rahardja, Q Aini, NPL Santoso Sisfotenika 8 (2), 140-152, 2018 | 106 | 2018 |
Penerapan Software Akuntansi Online Sebagai Penunjang Pencatatan Laporan Keuangan U Rahardja, Q Aini, M Hardini Sisfotenika 8 (2), 176-187, 2018 | 104 | 2018 |
Blockchain Technology into Gamification on Education Q Aini, U Rahardja, A Khoirunisa IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 14 (2), 2020 | 99 | 2020 |
Understanding the Impact of Determinants in Game Learning Acceptance: An Empirical Study T Hariguna, Q Aini International Journal of Education and Practice 7 (3), 136-145, 2019 | 97 | 2019 |
Penerapan Absensi QRCode Mahasiswa Bimbingan Belajar pada Website berbasis YII Framework Q Aini, YI Graha, SR Zuliana Sisfotenika 7 (2), 207-218, 2017 | 87 | 2017 |
Pengaruh gamifikasi pada idu (ilearning education) dalam meningkatkan motivasi belajar mahasiswa U Rahardja, Q Aini, HD Ariessanti, A Khoirunisa NJCA (Nusantara Journal of Computers and Its Applications) 3 (2), 120-124, 2018 | 85 | 2018 |
Media audio visual menggunakan videoscribe sebagai penyajian informasi pembelajaran pada kelas sistem operasi M Yusup, Q Aini, KD Pertiwi Technomedia Journal 1 (1 Agustus), 126-138, 2016 | 84 | 2016 |
Understanding how gamification influences behaviour in education Q Aini, T Hariguna, POH Putra, U Rahardja International Journal of Advanced Trends in Computer Science and Engineering …, 2019 | 82 | 2019 |
Inovasi Manajemen Proyek I-Learning Menggunakan Metode Agile Scrumban N Lutfiani, EP Harahap, Q Aini, A Ahmad, U Rahardja InfoTekJar J. Nas. Inform. dan Teknol. Jar 5 (1), 96-101, 2020 | 81 | 2020 |
Alleviate fake diploma problem in education using block chain technology Q Aini, A Badrianto, F Budiarty, A Khoirunisa, U Rahardja J. Adv. Res. Dyn. Control Syst 12 (2), 1821-1826, 2020 | 81 | 2020 |
Managing Digital Transformation in Marketing:" Fusion of Traditional Marketing and Digital Marketing" AS Bist, V Agarwal, Q Aini, N Khofifah International Transactions on Artificial Intelligence 1 (1), 18-27, 2022 | 79 | 2022 |
Analysis of the potential context of Blockchain on the usability of Gamification with Game-Based Learning T Ramadhan, Q Aini, S Santoso, A Badrianto, R Supriati International Journal of Cyber and IT Service Management 1 (1), 84-100, 2021 | 78 | 2021 |
Blockchain education smart courses of massive online open course using business model canvas FP Oganda, N Lutfiani, Q Aini, U Rahardja, A Faturahman 2020 2nd International Conference on Cybernetics and Intelligent System …, 2020 | 78 | 2020 |
Penerapan QRCode Sebagai Media Pelayanan Untuk Absensi Pada Website Berbasis PHP Native Application of QRCode as Media Services for Attendance on the Website Based Php Natively Q Aini, U Rahardja, A Fatillah | 78* | 2018 |
Desain dan metodologi teknologi blockchain untuk monitoring manajemen rantai pasokan makanan yang terdesentralisasi N Lutfiani, FP Oganda, C Lukita, Q Aini, U Rahardja InfoTekJar J. Nas. Inform. dan Teknol. Jar 5 (1), 18-25, 2020 | 77 | 2020 |