An analysis of game design elements used in digital game-based language learning T Govender, J Arnedo-Moreno Sustainability 13 (12), 6679, 2021 | 52 | 2021 |
A survey on gamification elements in mobile language-learning applications T Govender, J Arnedo-Moreno Eighth international conference on technological ecosystems for enhancing …, 2020 | 18 | 2020 |
Expert Review of Contextual Learning through Extensive Reading in a Digital Game-Based System T Govender, J Arnedo-Moreno | 2 | 2022 |
Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning T Govender, JC Lubbe, J Arnedo-Moreno 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-6, 2024 | | 2024 |
3D Visualizations in Learning: An Evaluation of an AR Core Application for Computer Hardware Education using the Hedonic Motivation System Adoption Model AD Samala, T Govender, D Tsoy, L Bojic, AG Samala, MP Samala, ... TEM Journal 13 (1), 466-475, 2024 | | 2024 |
A Pleasure Learning Business with You: A Case Study Testing a Game-Based Framework in Higher Education T Govender, DM Laxton, J Arnedo-Moreno Future X Journal 1 (1), 27-44, 2023 | | 2023 |