Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 420 | 2018 |
The vglc: The video game level corpus AJ Summerville, S Snodgrass, M Mateas, S Ontanón Proceedings of the 7th Workshop on Procedural Content Generation, 2016 | 149 | 2016 |
Deep learning for procedural content generation J Liu, S Snodgrass, A Khalifa, S Risi, GN Yannakakis, J Togelius Neural Computing and Applications 33 (1), 19-37, 2021 | 142 | 2021 |
Learning to generate video game maps using markov models S Snodgrass, S Ontanon IEEE Transactions on Computational Intelligence and AI in Games 9 (4), 410-422, 2017 | 87 | 2017 |
Experiments in map generation using Markov chains. S Snodgrass, S Ontañón Proceedings of the 9th International Conference on the Foundations of …, 2014 | 83 | 2014 |
Is my game OK Dr. Scratch? Exploring programming and computational thinking development via metrics in student-designed serious games for STEM GM Troiano, S Snodgrass, E Argımak, G Robles, G Smith, M Cassidy, ... Proceedings of the 18th ACM international conference on interaction design …, 2019 | 66 | 2019 |
Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling S Snodgrass, S Ontanón 25th International Joint Conference on Artificial Intelligence, 2016 | 57 | 2016 |
Understanding Mario: An Evaluation of Design Metrics For Platformers A Summerville, JRH Mariño, S Snodgrass, LHS Lelis The 2017 International Conference on the Foundations of Digital Games, 2017 | 55 | 2017 |
A hierarchical mdmc approach to 2d video game map generation S Snodgrass, S Ontanon Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 45 | 2015 |
Generating Maps using Markov chains S Snodgrass, S Ontañón Proceedings of the 2013 AIIDE Workshop on Artificial Intelligence and Game …, 2013 | 34 | 2013 |
An approach to domain transfer in procedural content generation of two-dimensional videogame levels S Snodgrass, S Ontanon Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 31 | 2016 |
Exploratory automated analysis of structural features of interactive narrative N Partlan, E Carstensdottir, S Snodgrass, E Kleinman, G Smith, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 27 | 2018 |
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders S Snodgrass, A Sarkar Proceedings of the 15th International Conference on the Foundations of …, 2020 | 26 | 2020 |
Exploring level blending across platformers via paths and affordances A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 25 | 2020 |
A hierarchical approach to generating maps using markov chains S Snodgrass, S Ontañón Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 24 | 2014 |
Procedural Level Generation using Multi-layer Level Representations with MdMCs S Snodgrass, S Ontanón 2017 Conference on Computational Intelligence in Games, 2017 | 21 | 2017 |
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems S Snodgrass, O Mohaddesi, J Hart, GR Rodriguez, C Holmgård, ... Proceedings of the 14th International Conference on the Foundations of …, 2019 | 19 | 2019 |
The development of a methodology for gamifying surveys C Harteveld, S Snodgrass, O Mohaddesi, J Hart, T Corwin, ... Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 17 | 2018 |
Learning to predict driver behavior from observation S Ontanon, YC Lee, S Snodgrass, FK Winston, AJ Gonzalez 2017 AAAI Spring Symposium Series, 2017 | 16 | 2017 |
Introducing gamettes: A playful approach for capturing decision-making for informing behavioral models O Mohaddesi, Y Sun, R Azghandi, R Doroudi, S Snodgrass, O Ergun, ... Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 15 | 2020 |