Procedural level design for platform games K Compton, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2006 | 185 | 2006 |
Casual Creators. K Compton, M Mateas ICCC, 228-235, 2015 | 161 | 2015 |
Mixed-initiative creative interfaces S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ... Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017 | 104 | 2017 |
Tracery: an author-focused generative text tool K Compton, B Kybartas, M Mateas Interactive Storytelling: 8th International Conference on Interactive …, 2015 | 96 | 2015 |
Tracery: Approachable story grammar authoring for casual users K Compton, B Filstrup, M Mateas 2014 Electronic Literature Organization Conference, ELO 2014, 64-67, 2014 | 35 | 2014 |
Software verification games: Designing Xylem, The Code of Plants. H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, DG Shapiro, ... FDG, 2014 | 34 | 2014 |
So you want to build a generator K Compton Published online: http://www. galaxykate. com/buildageneratorkcompton. pdf …, 2016 | 31 | 2016 |
Generative methods K Compton, JC Osborn, M Mateas The fourth procedural content generation in games workshop, pcg 1, 2013 | 28 | 2013 |
Cozy Mystery Construction Kit: prototyping toward an AI-assisted collaborative storytelling mystery game M Kreminski, D Acharya, N Junius, E Oliver, K Compton, M Dickinson, ... Proceedings of the 14th International Conference on the Foundations of …, 2019 | 27 | 2019 |
Anza island: Novel gameplay using ASP K Compton, A Smith, M Mateas Proceedings of the The third workshop on Procedural Content Generation in …, 2012 | 14 | 2012 |
Do you like this art i made you: introducing techne, a creative artbot commune J Pagnutti, K Compton, J Whitehead Proceedings of 1st International Joint Conference of DiGRA and FDG, 2016 | 13 | 2016 |
A generative framework of generativity K Compton, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | 11 | 2017 |
Creating spherical worlds K Compton, J Grieve, E Goldman, O Quigley, C Stratton, E Todd, ... ACM Siggraph 2007 Sketches, 82-es, 2007 | 11 | 2007 |
Generominos: Ideation cards for interactive generativity K Compton, E Melcer, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | 9 | 2017 |
A shared language for creative communities of artbots K Compton, J Pagnutti, J Whitehead Proceedings of the 2017 Co-Creation Workshop. Eighth International …, 2017 | 7 | 2017 |
Visualizing loops and data structures in Xylem: The Code of Plants H Logas, R Vallejos, J Osborn, K Compton, J Whitehead 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering …, 2015 | 7 | 2015 |
Little procedural people: playing politics with generators K Compton Proceedings of the 12th International Conference on the Foundations of …, 2017 | 6 | 2017 |
Design lessons from Binary Fission: a crowd sourced game for precondition discovery K Compton, H Logas, JC Osborn, C Chakrabortti, K Coffman, D Fava, ... Proceedings of DiGRA/FDG 2016 Conference, 2016 | 5 | 2016 |
Goldman, Ocean Quigley, Christian Stratton, Eric Todd, and Andrew Willmott. Creating spherical worlds K Compton, J Grieve ACM SIGGRAPH, 17, 2007 | 3 | 2007 |
Conversation Starter: Imagining Autotelic IDEs. K Compton AIIDE Workshops, 2021 | 2 | 2021 |