Tourists responses to mobile augmented reality travel guides: The role of emotions on adoption behavior P Kourouthanassis, C Boletsis, C Bardaki, D Chasanidou Pervasive and Mobile Computing, 2014 | 365 | 2014 |
The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology C Boletsis Multimodal Technologies and Interaction 1 (4), 24, 2017 | 358 | 2017 |
VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques C Boletsis, JE Cedergren Advances in Human‐Computer Interaction 2019 (1), 7420781, 2019 | 203 | 2019 |
Dementia games: A literature review of dementia-related serious games S McCallum, C Boletsis Serious Games Development and Applications: 4th International Conference …, 2013 | 192 | 2013 |
Demystifying the design of mobile augmented reality applications PE Kourouthanassis, C Boletsis, G Lekakos Multimedia Tools and Applications 74 (3), 1045-1066, 2013 | 183 | 2013 |
The table mystery: An augmented reality collaborative game for chemistry education C Boletsis, S McCallum Serious Games Development and Applications: 4th International Conference …, 2013 | 85 | 2013 |
The use of smartwatches for health monitoring in home-based dementia care C Boletsis, S McCallum, BF Landmark Human Aspects of IT for the Aged Population. Design for Everyday Life: First …, 2015 | 79 | 2015 |
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing C Boletsis, S McCallum International Journal of Serious Games 3 (1), 3-18, 2016 | 69 | 2016 |
A taxonomy of serious games for dementia S McCallum, C Boletsis Games for Health: Proceedings of the 3rd european conference on gaming and …, 2013 | 57 | 2013 |
Smart tourism in cities: Exploring urban destinations with audio augmented reality C Boletsis, D Chasanidou Proceedings of the 11th PErvasive Technologies Related to Assistive …, 2018 | 53 | 2018 |
Smartkuber: A Serious Game for Cognitive Health Screening of Elderly Players C Boletsis, S McCallum Games for health journal 5 (4), 241-251, 2016 | 52 | 2016 |
Text input in virtual reality: A preliminary evaluation of the drum-like vr keyboard C Boletsis, S Kongsvik Technologies 7 (2), 31, 2019 | 46 | 2019 |
Controller-based text-input techniques for virtual reality: An empirical comparison C Boletsis, S Kongsvik IJVR, 2019 | 46 | 2019 |
The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction 1, 4 (2017) C Boletsis | 36 | 2017 |
Augmented reality cube game for cognitive training: an interaction study C Boletsis, S Mccallum pHealth 2014, 81-87, 2014 | 33 | 2014 |
Cybersecurity for SMEs: introducing the human element into socio-technical cybersecurity risk assessment C Boletsis, R Halvorsrud, JB Pickering, S Phillips, M Surridge | 32 | 2021 |
A typology of virtual reality locomotion techniques C Boletsis, D Chasanidou Multimodal Technologies and Interaction 6 (9), 72, 2022 | 29 | 2022 |
Augmented Reality & Gesture-based Architecture in Games for the Elderly. S McCallum, C Boletsis Studies in health technology and informatics 189, 139-144, 2013 | 25 | 2013 |
Virtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Design C Boletsis, A Karahasanovic, A Fjuk Lecture Notes in Computer Science 10324, 279-288, 2017 | 22 | 2017 |
Connecting the Player to the Doctor: Utilising Serious Games for Cognitive Training and Screening C Boletsis, S McCallum DAIMI PB 597, 5-8, 2015 | 22 | 2015 |