Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames M Pirovano, E Surer, R Mainetti, PL Lanzi, NA Borghese Entertainment Computing 14, 55-65, 2016 | 143 | 2016 |
Self-adaptive games for rehabilitation at home M Pirovano, R Mainetti, G Baud-Bovy, PL Lanzi, NA Borghese 2012 IEEE Conference on Computational Intelligence and Games (CIG), 179-186, 2012 | 138 | 2012 |
Computational intelligence and game design for effective at-home stroke rehabilitation NA Borghese, M Pirovano, PL Lanzi, S Wüest, ED de Bruin Games for Health: Research, Development, and Clinical Applications 2 (2), 81-88, 2013 | 131 | 2013 |
Usability and effects of an exergame-based balance training program S Wüest, NA Borghese, M Pirovano, R Mainetti, R van de Langenberg, ... GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (2 …, 2014 | 109 | 2014 |
Intelligent game engine for rehabilitation (IGER) M Pirovano, R Mainetti, G Baud-Bovy, PL Lanzi, NA Borghese IEEE Transactions on Computational Intelligence and AI in Games 8 (1), 43-55, 2014 | 64 | 2014 |
An intelligent game engine for the at-home rehabilitation of stroke patients NA Borghese, R Mainetti, M Pirovano, PL Lanzi 2013 IEEE 2nd International Conference on Serious Games and Applications for …, 2013 | 51 | 2013 |
An integrated low-cost system for at-home rehabilitation NA Borghese, M Pirovano, R Mainetti, PL Lanzi 2012 18th International conference on virtual systems and multimedia, 553-556, 2012 | 49 | 2012 |
The use of fuzzy logic for artificial intelligence in games M Pirovano University of Milano, Milano, 2012 | 37 | 2012 |
Exergames encouraging exploration of hemineglected space in stroke patients with visuospatial neglect: a feasibility study BC Tobler-Ammann, E Surer, ED de Bruin, M Rabuffetti, NA Borghese, ... JMIR serious games 5 (3), e7923, 2017 | 25 | 2017 |
Apparatus and method for rehabilitation employing a game engine NA Borghese, PL Lanzi, R Mainetti, M Pirovano US Patent App. 13/911,577, 2014 | 22 | 2014 |
The design of a comprehensive game engine for rehabilitation M Pirovano, PL Lanzi, R Mainetti, NA Borghese 2013 IEEE International Games Innovation Conference (IGIC), 209-215, 2013 | 15 | 2013 |
Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic M Pirovano, PL Lanzi Expert Systems with Applications 41 (13), 6029-6038, 2014 | 14 | 2014 |
IGER: A game engine specifically tailored to rehabilitation M Pirovano, PL Lanzi, R Mainetti, NA Borghese Games for Health: Proceedings of the 3rd european conference on gaming and …, 2013 | 14 | 2013 |
Kinfu–an open source implementation of Kinect Fusion+ case study: implementing a 3D scanner with PCL M Pirovano Project Assignment, 1-20, 2012 | 13 | 2012 |
The design of exergaming systems for autonomous rehabilitation M Pirovano Politecnico di Milano, 2015 | 11 | 2015 |
Game engines and exergames to guide rehabilitation at home M Pirovano, R Mainetti, PL Lanzi, NA Borghese Replace, Repair, Restore, Relieve–Bridging Clinical and Engineering …, 2014 | 10 | 2014 |
Volcano: An interactive sword generator M Pirovano, R Mainetti, D Loiacono 2015 IEEE Games Entertainment Media Conference (GEM), 1-8, 2015 | 8 | 2015 |
IGER: An intelligent game engine for rehabilitation NA Borghese, M Pirovano, R Mainetti, PL Lanzi Converging Clinical and Engineering Research on Neurorehabilitation, 947-950, 2013 | 6 | 2013 |
Video-games based Neglect rehabilitation using haptics E Surer, M Pirovano, R Mainetti, F Tatti, G Baud-Bovy, A Borghese 2014 22nd Signal Processing and Communications Applications Conference (SIU …, 2014 | 3 | 2014 |
Robust silhouette extraction from kinect data M Pirovano, CY Ren, I Frosio, PL Lanzi, V Prisacariu, DW Murray, ... Image Analysis and Processing–ICIAP 2013: 17th International Conference …, 2013 | 3 | 2013 |