A modified look-up table for implicit disambiguation of Marching Cubes C Montani, R Scateni, R Scopigno The Visual Computer 10 (6), 353-355, 1994 | 335 | 1994 |
Discretized marching cubes C Montani, R Scateni, R Scopigno IEEE Visualization '94, 281-287, 1994 | 329 | 1994 |
Virtual reality: Past, present, and future E Gobbetti, R Scateni Virtual Environments in Clinical Psychology and Neuroscience: Methods and …, 1999 | 179 | 1999 |
Polycut: Monotone graph-cuts for polycube base-complex construction M Livesu, N Vining, A Sheffer, J Gregson, R Scateni ACM Transactions on Graphics (TOG) 32 (6), 1-12, 2013 | 130 | 2013 |
Skeleton‐driven adaptive hexahedral meshing of tubular shapes M Livesu, A Muntoni, E Puppo, R Scateni Computer graphics forum 35 (7), 237-246, 2016 | 70 | 2016 |
Extraction of the quad layout of a triangle mesh guided by its curve skeleton F Usai, M Livesu, E Puppo, M Tarini, R Scateni ACM Transactions on Graphics (TOG) 35 (1), 1-13, 2015 | 66 | 2015 |
RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality A Casu, LD Spano, F Sorrentino, R Scateni EuroGraphics Italian Chapter 2015, 77-84, 2015 | 58 | 2015 |
Reconstructing the curve-skeletons of 3D shapes using the visual hull M Livesu, F Guggeri, R Scateni Visualization and Computer Graphics, IEEE Transactions on 18 (11), 1891 - 1901, 2012 | 53 | 2012 |
Decreasing iso-surface complexity via discretized fitting C Montani, R Scateni, R Scopigno, ... IEI-CNR Report B 4, 31, 1995 | 49* | 1995 |
Hex-mesh generation and processing: a survey N Pietroni, M Campen, A Sheffer, G Cherchi, D Bommes, X Gao, ... ACM Transactions on Graphics (TOG) 42 (2), 1-44, 2023 | 48 | 2023 |
A general algorithm for computing Voronoi volumes: application to the hydrated crystal of myoglobin P Procacci, R Scateni International journal of quantum chemistry 42 (5), 1515-1528, 1992 | 47 | 1992 |
Axis-Aligned Height-Field Block Decomposition of 3D Shapes A Muntoni, M Livesu, R Scateni, A Sheffer, D Panozzo ACM Transactions on Graphics (TOG) 37 (5), 169: 1-169: 15, 2018 | 45 | 2018 |
Polycube Simplification for Coarse Layouts of Surfaces and Volumes G Cherchi, M Livesu, R Scateni Computer Graphics Forum 35 (5), 11-20, 2016 | 44 | 2016 |
Fitmersive games: Fitness gamification through immersive VR E Tuveri, L Macis, F Sorrentino, LD Spano, R Scateni Proceedings of the International Working Conference on Advanced Visual …, 2016 | 42 | 2016 |
Extracting curve-skeletons from digital shapes using occluding contours M Livesu, R Scateni The Visual Computer 29 (9), 907-916, 2013 | 37 | 2013 |
Fast and robust mesh arrangements using floating-point arithmetic G Cherchi, M Livesu, R Scateni, M Attene ACM Transactions on Graphics (TOG) 39 (6), 250:1-250:16, 2020 | 35 | 2020 |
Selective Padding for Polycube‐Based Hexahedral Meshing G Cherchi, P Alliez, R Scateni, M Lyon, D Bommes Computer Graphics Forum 38 (1), 580-591, 2019 | 28 | 2019 |
Curvature-based blending of closed planar curves M Saba, T Schneider, K Hormann, R Scateni Graphical Models 76 (5), 263-272, 2014 | 23 | 2014 |
An iterative stripification algorithm based on dual graph operations MB Porcu, R Scateni Eurographics Conference 2003 (short presentations), 69-75, 2003 | 23 | 2003 |
Gestural Interaction for Robot Motion Control G Broccia, M Livesu, R Scateni EuroGraphics Italian Chapter 2011, 61-66, 2011 | 17 | 2011 |