Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation DL King, PH Delfabbro, AMS Wu, YY Doh, DJ Kuss, S Pallesen, ... Clinical Psychology Review 54, 123-133, 2017 | 245 | 2017 |
Policy and prevention approaches for disordered and hazardous gaming and Internet use: An international perspective DL King, PH Delfabbro, YY Doh, AMS Wu, DJ Kuss, S Pallesen, ... Prevention Science 19 (2), 233-249, 2018 | 178 | 2018 |
Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence V Stavropoulos, MD Griffiths, TL Burleigh, DJ Kuss, YY Doh, R Gomez Behaviour & Information Technology 37 (2), 159-172, 2018 | 91 | 2018 |
A study on the relationship between educational achievement and emotional engagement in a gameful interface for video lecture systems H Lee, YY Doh 2012 International Symposium on Ubiquitous Virtual Reality, 34-37, 2012 | 82 | 2012 |
From separation to integration: Identity development of Korean adult players in online game world YY Doh, SML Whang Games and Culture 9 (1), 30-57, 2014 | 36 | 2014 |
AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior K Gil, J Rhim, T Ha, YY Doh, W Woo 2014 IEEE International Symposium on Mixed and Augmented Reality-Media, Art …, 2014 | 32 | 2014 |
Player-character relationship and game satisfaction in narrative game: Focus on player experience of character switch in The Last of Us Part II V Erb, S Lee, YY Doh Frontiers in psychology 12, 709926, 2021 | 23 | 2021 |
What types of happiness do Korean adults pursue?—Comparison of seven happiness types YY Doh, JB Chung International journal of environmental research and public health 17 (5), 1502, 2020 | 23 | 2020 |
Mobile game design guide to improve gaming experience for the middle-aged and older adult population: user-centered design approach S Lee, H Oh, CK Shi, YY Doh JMIR Serious Games 9 (2), e24449, 2021 | 20 | 2021 |
Computational modeling of players’ emotional response patterns to the story events of video games M Kim, YY Doh IEEE Transactions on Affective Computing 8 (2), 216-227, 2017 | 15 | 2017 |
A Conceptual Framework of Online-Offline Integrated Intervention Program for Adolescents' Healthy Smartphone Use. YY Doh, J Rhim, S Lee Addicta: The Turkish Journal on Addictions 3 (3), 2016 | 14 | 2016 |
Generation gap between adolescents group and parents group in the perceptions on online games JY Kim, YY Doh Korean Journal of Culture and Social Issues 20 (3), 263-280, 2014 | 12 | 2014 |
Parents’ divergent views on the Game Shutdown System and sociocultural intervention strategies for children’s healthy game use JY Kim, YY Doh Korean Journal of Youth Studies 19 (3), 55-84, 2012 | 12 | 2012 |
How the Death-themed Game Spiritfarer Can Help Players Cope with the Loss of a Loved One K Eum, V Erb, S Lin, S Wang, YY Doh Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021 | 9 | 2021 |
Augmented-reality-based interactive authoring-service-providing system WT Woo, KW Gil, TJ HA, YY Doh, JM Rhim US Patent App. 15/563,782, 2018 | 9 | 2018 |
The Relationship between Players' Characteristics and Trolling Behavior: Focused on JM Lee, JH Na, YY Doh Journal of Korea Game Society 16 (1), 63-72, 2016 | 9 | 2016 |
A conceptual framework for augmented smart coach based on quantified holistic self H Yoon, YY Doh, MY Yi, W Woo Distributed, Ambient, and Pervasive Interactions: Second International …, 2014 | 9 | 2014 |
A Study on Enhancing Emotional Engagement in Learning Situation-Based on Development Case of English Learning Serious Game'Word Collectrian' H Lee, YY Doh Journal of Korea Game Society 12 (6), 95-106, 2012 | 9 | 2012 |
A Proposal of Serious Game Assessment Model Based on Player's Feedback S Kim, MJ Lee, YY Doh Journal of the Korean Society for Computer Game 26 (2), 19-26, 2013 | 8 | 2013 |
The relationship between co-playing and socioemotional status among older-adult game players S Lee, CK Shi, YY Doh Entertainment Computing 38, 100414, 2021 | 7 | 2021 |