United we stand: Platforms, tools and innovation with the unity game engine M Foxman Social Media+ Society 5 (4), 2056305119880177, 2019 | 82 | 2019 |
Play the news: Fun and games in digital journalism M Foxman Columbia Journalism School, 2015 | 52 | 2015 |
Mainstreaming misogyny: The beginning of the end and the end of the beginning in gamergate coverage D Nieborg, M Foxman Mediating misogyny: Gender, technology, and harassment, 111-130, 2018 | 43 | 2018 |
Between a rock and a hard place: Games coverage and its network of ambivalences MH Foxman, DB Nieborg | 34 | 2016 |
Virtually real, but not quite there: Social and economic barriers to meeting virtual reality’s true potential for mental health D Pimentel, M Foxman, DZ Davis, DM Markowitz Frontiers in Virtual Reality 2, 627059, 2021 | 23 | 2021 |
Virtual reality genres: Comparing preferences in immersive experiences and games M Foxman, AP Leith, D Beyea, B Klebig, VHH Chen, R Ratan Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 23 | 2020 |
How to win Foursquare: Body and space in a gamified world M Foxman meson press, 2014 | 23 | 2014 |
Defining empathy: Interconnected discourses of virtual reality’s prosocial impact M Foxman, DM Markowitz, DZ Davis New Media & Society 23 (8), 2167-2188, 2021 | 22 | 2021 |
Playful approaches to news engagement R Ferrer-Conill, M Foxman, J Jones, T Sihvonen, M Siitonen Convergence 26 (3), 457-469, 2020 | 21 | 2020 |
Electing to Play: MTV’s fantasy election and changes in political engagement through gameplay M Foxman, M Forelle Games and Culture 9 (6), 454-467, 2014 | 18 | 2014 |
Playing with virtual reality: early adopters of commercial immersive technology MH Foxman Columbia University, 2018 | 17 | 2018 |
“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports BC Harris, J Hansen, O Can, MWU Rahman, M Foxman, AC Cote, ... Critical Studies in Media Communication 39 (2), 141-153, 2022 | 12 | 2022 |
Book piracy as peer preservation D Tenen, MH Foxman | 11 | 2014 |
The COVID season: US collegiate esports programs’ material challenges and opportunities during the 2020–21 pandemic AC Cote, O Can, M Foxman, BC Harris, J Hansen, MWU Rahman, ... Games and Culture 18 (2), 229-250, 2023 | 10 | 2023 |
Beyond genre: Classifying virtual reality experiences M Foxman, D Beyea, AP Leith, RA Ratan, VHH Chen, B Klebig IEEE Transactions on Games 14 (3), 466-477, 2021 | 10 | 2021 |
The playful newsroom: Iterating and reiterating the news and its publics MH Foxman | 7 | 2017 |
“Don’t make me ratio you again”: How political influencers encourage platformed political participation BC Harris, M Foxman, WC Partin Social Media+ Society 9 (2), 20563051231177944, 2023 | 6 | 2023 |
Virtual Reality and Music's Impact on Psychological Well-Being S Alexanian, M Foxman, D Pimentel Frontiers in Rehabilitation Sciences, 2022 | 6 | 2022 |
Mainstreaming and game journalism DB Nieborg, M Foxman MIT Press, 2023 | 5 | 2023 |
Gaming the System: Playbour, Production, Promotion, and the Metaverse M Foxman Baltic Screen Media Review 10 (2), 224-233, 2022 | 5 | 2022 |