Enhancing reading skills through a video game mixing action mechanics and cognitive training A Pasqualotto, I Altarelli, A De Angeli, Z Menestrina, D Bavelier, P Venuti Nature human behaviour 6 (4), 545-554, 2022 | 62 | 2022 |
Exploring the virtual space of academia M Menéndez, A Angeli, Z Menestrina From Research to Practice in the Design of Cooperative Systems: Results and …, 2012 | 46 | 2012 |
End-user development for serious games Z Menestrina, A De Angeli New Perspectives in End-User Development, 359-383, 2017 | 18 | 2017 |
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR … E Dechantsreiter, F Padberg, A Morash, U Kumpf, A Nguyen, ... European archives of psychiatry and clinical neuroscience 273 (1), 85-98, 2023 | 9 | 2023 |
OHR Z Menestrina, M Bianchi, A Siesser, R Masu, A Conci Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 9 | 2014 |
Briefing Virtual Actors: a First Report on the PRESTO Project P Busetta, C Ghidini, M Pedrotti, A De Angeli, Z Menestrina AISB Symposium for AI & Games, 2014 | 7 | 2014 |
Engaging children in story co-creation for effective serious games Z Menestrina, A Pasqualotto, A Siesser, P Venuti, A De Angeli Sustainability 13 (18), 10334, 2021 | 6 | 2021 |
The G3P Framework: guiding the design process of games for purpose Z Menestrina University of Trento, 2017 | 6 | 2017 |
Tangible and Graphical Game Interfaces: An Experimental Comparison Z Menestrina, A Conci, A Siesser, R Masu, M Bianchi, A De Angeli Games User Research: A Case Study Approach, 119-143, 2016 | 6 | 2016 |
Ape: end user development for emergency management training Z Menestrina, A De Angeli, P Busetta 2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014 | 6 | 2014 |
Beatfield: an open-meaning audiovisual exploration R Masu, A Conci, Z Menestrina, F Morreale, A De Angeli COOP 2016: Proceedings of the 12th International Conference on the Design of …, 2016 | 5 | 2016 |
Enhancing reading skills through a novel video game mixing action mechanics and cognitive training A Pasqualotto, I Altarelli, Z Menestrina, A De Angeli, D Bavelier, P Venuti Nat. Hum. Behav, 2021 | 2 | 2021 |
Computer system and method for automatically adapting difficulty levels of a video game D Bavelier, A Pasqualotto, M Nahum, Z Menestrina, A Siesser US Patent App. 18/419,260, 2024 | | 2024 |
SKIES OF MANAWAK": a videogame for cognitive training A Pasqualotto, Z Menestrina, P Venuti EARLI SIG 22 conference, 2018 | | 2018 |
APE: end user development for emergency management training P Busetta, Z Menestrina University of Lincoln, 2017 | | 2017 |
Briefing virtual actors: a first report on the presto project C Ghidini, M Pedrotti, P Busetta, Z Menestrina University of Lincoln, 2017 | | 2017 |
SKIES OF MANAWAK": a videogame for neurocognitive training A Pasqualotto, Z Menestrina, A De Angeli, P Venuti EDA 2016-5th All European Dyslexia Conference, 2016 | | 2016 |
Designing videogames for cognitive training through a participatory approach A Pasqualotto, Z Menestrina, A De Angeli, P Venuti XTech-Neurogaming, 2016 | | 2016 |
“SOM”: Un videogioco per il training neurocognitivo A Pasqualotto, Z Menestrina, A De Angeli, P Venuti Psicologia clinica dello sviluppo, 2016 | | 2016 |
Professional Training, Serious Games and Participatory Design Z Menestrina Participatory Design for Serious Game Design: Truth and Lies, Workshop at …, 2014 | | 2014 |