Game analytics MS El-Nasr, A Drachen, A Canossa Springer, 2016 | 639 | 2016 |
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games A Drachen, LE Nacke, G Yannakakis, AL Pedersen Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 49-54, 2010 | 412 | 2010 |
Player modeling using self-organization in Tomb Raider: Underworld A Drachen, A Canossa, GN Yannakakis 2009 IEEE symposium on computational intelligence and games, 1-8, 2009 | 390 | 2009 |
Guns, swords and data: Clustering of player behavior in computer games in the wild A Drachen, R Sifa, C Bauckhage, C Thurau 2012 IEEE conference on Computational Intelligence and Games (CIG), 163-170, 2012 | 240 | 2012 |
Methods for evaluating gameplay experience in a serious gaming context LE Nacke, A Drachen, S Göbel International Journal of Computer Science in Sport 9 (2), 1-12, 2010 | 228 | 2010 |
Predicting player churn in the wild F Hadiji, R Sifa, A Drachen, C Thurau, K Kersting, C Bauckhage 2014 ieee conference on computational intelligence and games, 1-8, 2014 | 224 | 2014 |
Playability and player experience research L Nacke, A Drachen, K Kuikkaniemi, J Niesenhaus, HJ Korhonen, ... Proceedings of digra 2009: Breaking new ground: Innovation in games, play …, 2009 | 219 | 2009 |
The many faces of role-playing games M Hitchens, A Drachen International journal of role-playing, 3-21, 2008 | 204 | 2008 |
Games user research A Drachen, P Mirza-Babaei, LE Nacke Oxford University Press, 2018 | 188 | 2018 |
Analyzing spatial user behavior in computer games using geographic information systems A Drachen, A Canossa Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009 | 172 | 2009 |
Defining personas in games using metrics A Tychsen, A Canossa Proceedings of the 2008 conference on future play: Research, play, share, 73-80, 2008 | 167 | 2008 |
Towards gameplay analysis via gameplay metrics A Drachen, A Canossa Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009 | 161 | 2009 |
Predicting player behavior in tomb raider: Underworld T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 155 | 2010 |
Skill-based differences in spatio-temporal team behaviour in defence of the ancients 2 (dota 2) A Drachen, M Yancey, J Maguire, D Chu, IY Wang, T Mahlmann, ... 2014 IEEE Games Media Entertainment, 1-8, 2014 | 152 | 2014 |
A comparison of methods for player clustering via behavioral telemetry A Drachen, C Thurau, R Sifa, C Bauckhage arXiv preprint arXiv:1407.3950, 2014 | 147* | 2014 |
Live action role-playing games: Control, communication, storytelling, and MMORPG similarities A Tychsen, M Hitchens, T Brolund, M Kavakli Games and Culture 1 (3), 252-275, 2006 | 144 | 2006 |
Clustering game behavior data C Bauckhage, A Drachen, R Sifa IEEE Transactions on Computational Intelligence and AI in Games 7 (3), 266-278, 2014 | 141 | 2014 |
Predicting purchase decisions in mobile free-to-play games R Sifa, F Hadiji, J Runge, A Drachen, K Kersting, C Bauckhage proceedings of the AAAI conference on artificial intelligence and …, 2015 | 134 | 2015 |
Game analytics–the basics A Drachen, M Seif El-Nasr, A Canossa Game analytics: Maximizing the value of player data, 13-40, 2013 | 129 | 2013 |
The game master A Tychsen, M Hitchens, T Brolund, M Kavakli ACM International Conference Proceeding Series 123 (2005), 215-222, 2005 | 129 | 2005 |