A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss IEEE, 2013 | 558 | 2013 |
Fast Heuristic Search for RTS Game Combat Scenarios D Churchill, A Saffidine, M Buro | 160* | |
Portfolio greedy search and simulation for large-scale combat in StarCraft D Churchill, M Buro 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013 | 147 | 2013 |
Build Order Optimization in StarCraft D Churchill, M Buro Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011 | 144 | 2011 |
Lithography for robust and editable atomic-scale silicon devices and memories R Achal, M Rashidi, J Croshaw, D Churchill, M Taucer, T Huff, M Cloutier, ... Nature communications 9 (1), 2778, 2018 | 110 | 2018 |
Real‐Time Strategy Game Competitions M Buro, D Churchill Ai Magazine 33 (3), 106-108, 2012 | 97 | 2012 |
Incorporating Search Algorithms into RTS Game Agents D Churchill, M Buro Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012 | 38 | 2012 |
An orientation invariant visual homing algorithm D Churchill, A Vardy Journal of Intelligent & Robotic Systems 71, 3-29, 2013 | 37 | 2013 |
Starcraft bots and competitions D Churchill, M Preuss, F Richoux, G Synnaeve, A Uriarte, S Ontanón, ... Encyclopedia of Computer Graphics and Games, 1742-1759, 2024 | 33 | 2024 |
Starcraft AI competitions, bots, and tournament manager software M Čertický, D Churchill, KJ Kim, M Čertický, R Kelly IEEE Transactions on Games 11 (3), 227-237, 2018 | 30 | 2018 |
Homing in scale space D Churchill, A Vardy 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2008 | 30 | 2008 |
Hierarchical Portfolio Search: Prismata’s Robust AI Architecture for Games with Large Search Spaces D Churchill, M Buro Proceedings of the Artificial Intelligence in Interactive Digital …, 2015 | 29 | 2015 |
RTS AI problems and techniques S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss Encyclopedia of Computer Graphics and Games, 1595-1605, 2024 | 28 | 2024 |
An analysis of model-based heuristic search techniques for StarCraft combat scenarios D Churchill, Z Lin, G Synnaeve Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | 17 | 2017 |
SparCraft: open source StarCraft combat simulation D Churchill https://github.com/davechurchill/ualbertabot, 2013 | 17 | 2013 |
Heuristic search techniques for real-time strategy games DG Churchill | 12 | 2016 |
A reinforcement learning approach to multi-robot planar construction C Strickland, D Churchill, A Vardy 2019 International Symposium on Multi-Robot and Multi-Agent Systems (MRS …, 2019 | 11 | 2019 |
AIIDE StarCraft AI competition report D Churchill | 9 | 2013 |
Robust continuous build-order optimization in starcraft D Churchill, M Buro, R Kelly 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 8 | 2019 |
Travel time inversion in seismic tomography S Padina, D Churchill, RP Bording | 5 | 2006 |