Mining for social skills: Minecraft in home and therapy for neurodiverse youth A Zolyomi, M Schmalz | 37 | 2017 |
Full steam ahead: A conceptual analysis of user-supplied tags on Steam TW Windleharth, J Jett, M Schmalz, JH Lee Cataloging & Classification Quarterly 54 (7), 418-441, 2016 | 32 | 2016 |
Risk management in video game development projects M Schmalz, A Finn, H Taylor 2014 47th Hawaii International Conference on System Sciences, 4325-4334, 2014 | 26 | 2014 |
Analyzing anime users’ online forum queries for recommendation using content analysis H Cho, M Schmalz, SA Keating, JH Lee Journal of Documentation, 2018 | 14 | 2018 |
The content and context of identity in a digital society M Carter, D Compeau, MIL Kennedy, M Schmalz | 12 | 2017 |
Describing, organizing, and maintaining video game development artifacts C McDonald, M Schmalz, A Monheim, S Keating, K Lewin, F Cifaldi, ... Journal of the Association for Information Science and Technology 72 (5 …, 2021 | 11 | 2021 |
It's Not You, It's Me: Identity, Self-Verification, and Amazon Reviews M Schmalz, M Carter, JH Lee ACM SIGMIS Database: the DATABASE for Advances in Information Systems 49 (1 …, 2018 | 11 | 2018 |
Impact of Location-based Augmented Reality Games on People’s Information Behavior: A Case Study of Pokémon GO JH Lee, T Windleharth, J Yip, M Schmalz iConference 2017 Proceedings, 2017 | 9 | 2017 |
UW/SIMM Video Game Metadata Schema Version 2.0 JH Lee, A Perti, RI Clarke, TW Windleharth, M Schmalz Retrieved April 9, 2014, 2014 | 9 | 2014 |
The I in team: IT identity and project behavior M Schmalz, M Carter, JH Lee | 8 | 2019 |
Information needs for anime recommendation: analyzing anime users' online forum queries H Cho, M Schmalz, SA Keating, JH Lee 2017 ACM/IEEE Joint Conference on Digital Libraries (JCDL), 1-3, 2017 | 8 | 2017 |
The Ambivalent Potential of IT Identity: Me, Not-Me, and Conflicted Me in a Digital World M Carter, D Compeau, M Schmalz | 7 | 2018 |
Identity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of Ingress TW Windleharth, M Schmalz, S Peterson, JH Lee AMCIS 2020, 2020 | 5 | 2020 |
Conceptualizing Software Development Project Risk M Schmalz | | 2024 |
IT Identity and Risk in Software Development M Schmalz University of Washington, 2022 | | 2022 |
Challenges in Organizing and Accessing Video Game Development Artifacts JH Lee, M Schmalz, S Keating, J Ha Sustainable Digital Communities: 15th International Conference, iConference …, 2020 | | 2020 |
Applying user engagement models from direct-to-patient online services to improve patient portal design J Eschler, M Schmalz, MS Carter IConference 2016 Proceedings, 2016 | | 2016 |