Beyond screen time: Identity development in the digital age I Granic, H Morita, H Scholten Psychological Inquiry 31 (3), 195-223, 2020 | 161 | 2020 |
A randomized controlled trial to test the effectiveness of an immersive 3D video game for anxiety prevention among adolescents H Scholten, M Malmberg, A Lobel, RCME Engels, I Granic PloS one 11 (1), e0147763, 2016 | 132 | 2016 |
Use of the principles of design thinking to address limitations of digital mental health interventions for youth H Scholten, I Granic Journal of Medical Internet Research 21 (1), e11528, 2019 | 130 | 2019 |
Behavioral trainings and manipulations to reduce delay discounting: A systematic review H Scholten, A Scheres, E De Water, U Graf, I Granic, M Luijten Psychonomic bulletin & review 26, 1803-1849, 2019 | 127 | 2019 |
When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control A Poppelaars, H Scholten, I Granic, H Veling, MC Johnson-Glenberg, ... Appetite 129, 143-154, 2018 | 35 | 2018 |
Everyone does it—differently: A window into emerging adults’ smartphone use N Griffioen, H Scholten, A Lichtwarck-Aschoff, M Van Rooij, I Granic Humanities and Social Sciences Communications 8 (1), 1-11, 2021 | 33 | 2021 |
Do smokers devaluate smoking cues after go/no-go training? H Scholten, I Granic, Z Chen, H Veling, M Luijten Psychology & Health 34 (5), 609-625, 2019 | 23 | 2019 |
Young people’s digital interactions from a narrative identity perspective: Implications for mental health and wellbeing I Granic, H Morita, H Scholten Psychological Inquiry 31 (3), 258-270, 2020 | 19 | 2020 |
A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth H Scholten, M Luijten, I Granic Development and psychopathology 31 (5), 1923-1943, 2019 | 18 | 2019 |
Insights about screen-use conflict from discussions between mothers and pre-adolescents: a thematic analysis K Francis, H Scholten, I Granic, J Lougheed, T Hollenstein International journal of environmental research and public health 18 (9), 4686, 2021 | 13 | 2021 |
Mechanisms of change in a go/no-go training game for young adult smokers. H Scholten, M Luijten, A Poppelaars, MC Johnson-Glenberg, I Granic Health Psychology 40 (12), 998, 2021 | 4 | 2021 |
Heterogeneity in some relationships between social media use and emerging adults’ affective wellbeing N Griffioen, H Scholten, A Lichtwarck-Aschoff, D Maciejewski, I Granic Current Psychology 42 (34), 30277-30292, 2023 | 1 | 2023 |
Using Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth H Scholten, I Granic | 1 | |
A diary study investigating the differential impacts of Instagram content on youths’ body image HC Glaser, SR Jansma, H Scholten Humanities and Social Sciences Communications 11 (1), 1-13, 2024 | | 2024 |
Exploring the added value of virtual reality biofeedback game DEEP in forensic psychiatric inpatient care—A qualitative study L Klein Haneveld, H Kip, YHA Bouman, J Weerdmeester, H Scholten, ... Frontiers in psychology 14, 1201485, 2023 | | 2023 |
The Use of Episodic Future Thinking in a Personalized Narrative Intervention to Decrease Delay Discounting in Youth Smokers M Pingel, M Luijten, H Scholten, A Scheres OSF, 2023 | | 2023 |
Descriptives of emerging adults’ smartphone and social media use H Scholten, A Lichtwarck-Aschoff, M van Rooij, I Granic Radboud Data Repository, 2022 | | 2022 |
Dataset belonging to" Do smokers devaluate smoking cues after go/nogo training?" H Scholten, I Granic, Z Chen, HP Veling, M Luijten DANS EASY, 2020 | | 2020 |
Dataset belonging to" Mechanisms of Change in a Go/No-Go Training Game for Young Adult Smokers" H Scholten, M Luijten, A Poppelaars, MC Johnson-Glenberg, I Granic DANS EASY, 2020 | | 2020 |
Dataset belonging to" A randomized controlled trial to test the effectiveness of a peerbased social mobile game intervention to reduce smoking in youth" H Scholten, M Luijten, I Granic DANS EASY, 2020 | | 2020 |