Esports research: A literature review JG Reitman, MJ Anderson-Coto, M Wu, JS Lee, C Steinkuehler Games and Culture 15 (1), 32-50, 2020 | 452 | 2020 |
Understanding esports as a stem career ready curriculum in the wild CG Anderson, AM Tsaasan, J Reitman, JS Lee, M Wu, H Steel, T Turner, ... 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 49 | 2018 |
Understanding Tilt in Esports: A Study on Young League of Legends Players M Wu, JS Lee, C Steinkuehler Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 43 | 2021 |
Tell me before you stream me: Managing information disclosure in video game live streaming Y Li, Y Kou, JS Lee, A Kobsa Proceedings of the ACM on Human-Computer Interaction 2 (CSCW), 1-18, 2018 | 37 | 2018 |
Designing an interest-based integrated curriculum around esports. JS Lee, M Wu, D Lee, L Fleming, L Ruben, T Turner, K Brown, ... International Journal of Designs for Learning 11 (3), 78-95, 2020 | 28 | 2020 |
Esports as a catalyst for connected learning: the North America Scholastics Esports Federation JS Lee, C Steinkuehler XRDS: Crossroads, The ACM Magazine for Students 25 (4), 54-59, 2019 | 18 | 2019 |
Hi Grandpa! A communication Tool Connecting Grandparents and Grandchildren Living Apart JS Lee, S Liang, S Park, C Yan Proceedings of the 17th International Conference on Human-Computer …, 2015 | 13 | 2015 |
TalkingCane: Designing Interactive White Cane for Visually Impaired People's Bus Usage JS Lee, H Choi, J Lee Proceedings of the 17th International Conference on Human-Computer …, 2015 | 8 | 2015 |
Exploring Stress in Esports Gaming: Physiological and Data-driven approach on Tilt JS Lee UC Irvine, 2021 | 3 | 2021 |
Enriched Esports: The Design and Four-Year Examination of a School-Affiliated Competitive Videogame Program for Youth C Steinkuehler, CG Anderson, JG Reitman, JS Lee, M Wu, G Wells, ... Journal of Interactive Learning Research 34 (1), 59-119, 2023 | 2 | 2023 |
자폐 범주성 장애 아동의 인지발달 향상을 위한 키넥트 기반 기능성 게임 개발 김성인, 염경탁, 박호준, 이제석, 은진수, 변지민, 신동평, 이건우 한국 HCI 학회 학술대회, 21-24, 2014 | | 2014 |
ContActive: 최적의 대인 커뮤니케이션 채널 선택을 위한 스마트폰 연락처 어플리케이션 인터페이스 제안 임하진, 이제석, 이준환 한국 HCI 학회 학술대회, 397-401, 2013 | | 2013 |
Designing an Interest-Based English Language Arts Curriculum around Esports JS Lee, M Wu, D Lee, L Fleming, L Ruben, T Turner, K Brown, ... | | |