Game analytics MS El-Nasr, A Drachen, A Canossa Springer, 2016 | 641 | 2016 |
Player modeling using self-organization in Tomb Raider: Underworld A Drachen, A Canossa, GN Yannakakis 2009 IEEE symposium on computational intelligence and games, 1-8, 2009 | 390 | 2009 |
Analyzing spatial user behavior in computer games using geographic information systems A Drachen, A Canossa Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009 | 174 | 2009 |
Defining personas in games using metrics A Tychsen, A Canossa Proceedings of the 2008 conference on future play: Research, play, share, 73-80, 2008 | 167 | 2008 |
Towards gameplay analysis via gameplay metrics A Drachen, A Canossa Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009 | 161 | 2009 |
Predicting player behavior in tomb raider: Underworld T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 155 | 2010 |
Game analytics–the basics A Drachen, M Seif El-Nasr, A Canossa Game analytics: Maximizing the value of player data, 13-40, 2013 | 129 | 2013 |
How players lose interest in playing a game: An empirical study based on distributions of total playing times C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa 2012 IEEE conference on computational intelligence and games (CIG), 139-146, 2012 | 123 | 2012 |
Games research today: Analyzing the academic landscape 2000-2014 E Melcer, THD Nguyen, Z Chen, A Canossa, MS El-Nasr, K Isbister network 17, 20, 2015 | 100 | 2015 |
The ludic subject and the ludic self: Analyzing the ‘i-in-the-gameworld’ D Vella IT-Universitetet i København, 2015 | 97 | 2015 |
Patterns of play: Play-personas in user-centred game development A Canossa, A Drachen Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | 90 | 2009 |
Arrrgghh!!! blending quantitative and qualitative methods to detect player frustration A Canossa, A Drachen, JRM Sørensen Proceedings of the 6th international conference on foundations of digital …, 2011 | 87 | 2011 |
Games and Metaphor-A critical analysis of the metaphor discourse in game studies SM Möring IT-Universitetet i København, 2014 | 72 | 2014 |
Evaluating motion: Spatial user behaviour in virtual environments A Drachen, A Canossa International Journal of Arts and Technology 4 (3), 294-314, 2011 | 71 | 2011 |
UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games A Azadvar, A Canossa Proceedings of the 13th international conference on the foundations of …, 2018 | 67 | 2018 |
Give me a reason to dig Minecraft and psychology of motivation A Canossa, JB Martinez, J Togelius 2013 ieee conference on computational inteligence in games (cig), 1-8, 2013 | 63 | 2013 |
Play-personas: behaviours and belief systems in user-centred game design A Canossa, A Drachen Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 International …, 2009 | 59 | 2009 |
Your gameplay says it all: Modelling motivation in tom clancy’s the division D Melhart, A Azadvar, A Canossa, A Liapis, GN Yannakakis 2019 ieee conference on games (cog), 1-8, 2019 | 54 | 2019 |
Glyph: Visualization tool for understanding problem solving strategies in puzzle games THD Nguyen, MS El-Nasr, A Canossa arXiv preprint arXiv:2106.13742, 2021 | 51 | 2021 |
Game analytics: maximizing the value of player data A Drachen, MS El-Nasr, A Canossa Springer, 2013 | 50 | 2013 |