Rethinking gamification M Fuchs, S Fizek, P Ruffino, N Schrape meson press, 2014 | 346 | 2014 |
Interpassivity and the joy of delegated play in idle games S Fizek Transactions of the Digital Games Research Association 3 (3), 137-163, 2018 | 54 | 2018 |
Why fun matters: in search of emergent playful experiences S Fizek Rethinking gamification, 273-287, 2014 | 43 | 2014 |
Automated state of play: Rethinking anthropocentric rules of the game S Fizek Digital Culture & Society 4 (1), 201-214, 2018 | 32 | 2018 |
13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age S Fizek, A Dippel The Playful Citizen, 255, 2018 | 29 | 2018 |
Ludification of culture: The significance of play and games in everyday practices of the digital era A Dippel, S Fizek Digitisation, 276-292, 2017 | 28 | 2017 |
Playing at a Distance: Borderlands of Video Game Aesthetic S Fizek MIT Press, 2022 | 16 | 2022 |
Embodiment and Gender Identity in Virtual Worlds: Reconfiguring Our ‘Volatile Bodies’1 S Fizek, M Wasilewska Creating Second Lives, 75-98, 2011 | 16 | 2011 |
Playing with sound and gesture in digital audio games S Fizek, J Woletz, J Beksa De Gruyter Oldenbourg, 2015 | 15 | 2015 |
Self-playing games: rethinking the state of digital play S Fizek A talk held at the Philosophy of Computer Games conference 28, 2017 | 13 | 2017 |
Ludifizierung von Kultur. Zur Bedeutung des Spiels in alltäglichen Praxen der digitalen Ära A Dippel, S Fizek Digitalisierung. Theorien und Konzepte für die empirische Kulturforschung …, 2017 | 13 | 2017 |
Gamification of terror—Power games as liminal spaces S Fizek, A Dippel Games and ethics: Theoretical and empirical approaches to ethical questions …, 2020 | 10 | 2020 |
Automation of play: Theorizing self-playing games and post-human ludic agents S Fizek Journal of Gaming & Virtual Worlds 10 (3), 203-218, 2018 | 10 | 2018 |
Audio games: Investigation of the potential through prototype development J Beksa, S Fizek, P Carter A Multimodal End-2-End Approach to Accessible Computing, 211-224, 2015 | 10 | 2015 |
Rethinking gamification S Fizek, M Fuchs, P Ruffino, N Schrape Meson Press, Leuphana University of Lüneburg, Germany, 2014 | 10 | 2014 |
The work of game in the age of automation S Fizek, M Rautzenberg Journal of Gaming & Virtual Worlds 10 (3), 197-201, 2018 | 9 | 2018 |
Rethinking Gamification. Lüneburg M Fuchs, S Fizek, P Ruffino, N Schrape Ger: Meson, 2014 | 9 | 2014 |
Pivoting the player: A framework for player character research in offline computer role-playing games S Fizek Journal of Gaming & Virtual Worlds 6 (3), 215-234, 2014 | 8 | 2014 |
Pivoting the player: A methodological toolkit for player character research in offline role-playing games S Fizek PQDT-UK & Ireland, 2012 | 8 | 2012 |
Paolo Ruff ino, and Niklas Schrape, eds. 2014 M Fuchs, S Fizek Rethinking gamification, 0 | 7 | |