Near optimal hierarchical path-finding. A Botea, M Müller, J Schaeffer J. Game Dev. 1 (1), 1-30, 2004 | 651 | 2004 |
Domain-independent construction of pattern database heuristics for cost-optimal planning P Haslum, A Botea, M Helmert, B Bonet, S Koenig AAAI 7, 1007-1012, 2007 | 294 | 2007 |
Macro-FF: Improving AI planning with automatically learned macro-operators A Botea, M Enzenberger, M Müller, J Schaeffer Journal of Artificial Intelligence Research 24, 581-621, 2005 | 283 | 2005 |
MAPP: a scalable multi-agent path planning algorithm with tractability and completeness guarantees KC Wang, A Botea Journal of Artificial Intelligence Research 42, 55-90, 2011 | 221 | 2011 |
Fast and Memory-Efficient Multi-Agent Pathfinding. KHC Wang, A Botea ICAPS 8, 380-387, 2008 | 184 | 2008 |
On the complexity of quantum circuit compilation A Botea, A Kishimoto, R Marinescu Proceedings of the International Symposium on Combinatorial Search 9 (1 …, 2018 | 118 | 2018 |
Scalable, parallel best-first search for optimal sequential planning A Kishimoto, A Fukunaga, A Botea Proceedings of the International Conference on Automated Planning and …, 2009 | 100 | 2009 |
Pathfinding in games A Botea, B Bouzy, M Buro, C Bauckhage, D Nau Schloss-Dagstuhl-Leibniz Zentrum für Informatik, 2013 | 93 | 2013 |
Tractable Multi-Agent Path Planning on Grid Maps. KHC Wang, A Botea IJCAI 9, 1870-1875, 2009 | 93 | 2009 |
Ultra-fast optimal pathfinding without runtime search A Botea Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011 | 82 | 2011 |
Offline planning with hierarchical task networks in video games JP Kelly, A Botea, S Koenig Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 80 | 2008 |
Optimal Reconfiguration for Supply Restoration With Informed A* A Botea, J Rintanen, D Banerjee Smart Grid, IEEE Transactions on 3 (2), 583-593, 2012 | 79* | 2012 |
Hierarchical path planning for multi-size agents in heterogeneous environments D Harabor, A Botea 2008 ieee symposium on computational intelligence and games, 258-265, 2008 | 79 | 2008 |
Using abstraction for planning in sokoban A Botea, M Müller, J Schaeffer Computers and Games: Third International Conference, CG 2002, Edmonton …, 2003 | 63 | 2003 |
Uncertainty in urban mobility: Predicting waiting times for shared bicycles and parking lots B Chen, F Pinelli, M Sinn, A Botea, F Calabrese 16th International IEEE Conference on Intelligent Transportation Systems …, 2013 | 61 | 2013 |
Multi-modal journey planning in the presence of uncertainty A Botea, E Nikolova, M Berlingerio Proceedings of the International Conference on Automated Planning and …, 2013 | 61 | 2013 |
Incremental search based multi-modal journey planning A Botea, E Daly, A Kishimoto US Patent 11,158,010, 2021 | 60 | 2021 |
Evaluation of a simple, scalable, parallel best-first search strategy A Kishimoto, A Fukunaga, A Botea Artificial Intelligence 195, 222-248, 2013 | 60 | 2013 |
Learning partial-order macros from solutions A Botea, M Müller, J Schaeffer Proceedings of the Fifteenth International Conference on International …, 2005 | 56 | 2005 |
Depth-first proof-number search with heuristic edge cost and application to chemical synthesis planning A Kishimoto, B Buesser, B Chen, A Botea Advances in Neural Information Processing Systems 32, 2019 | 55 | 2019 |