Computer games and technical communication: Critical methods and applications at the intersection J DeWinter, RM Moeller Routledge, 2016 | 59 | 2016 |
Cheesers, pullers, and glitchers: The rhetoric of sportsmanship and the discourse of online sports gamers RM Moeller, B Esplin, S Conway Game Studies 9 (2), 2009 | 49 | 2009 |
Playing with techne: A propaedeutic for technical communication R Moeller, K McAllister Technical communication quarterly 11 (2), 185-206, 2002 | 42 | 2002 |
System mapping: A genre field analysis of the National Science Foundation's grant proposal and funding process RM Moeller, DM Christensen Technical Communication Quarterly 19 (1), 69-89, 2009 | 36 | 2009 |
Designing collaborative learning spaces AM Bemer, RM Moeller, CE Ball Book Review Editor 139, 2009 | 31 | 2009 |
Converging the ASS [umptions] between U and ME; or how new media can bridge a scholarly/creative split in English studies CE Ball, RM Moeller Computers and Composition Online, 1-15, 2008 | 31 | 2008 |
Reinventing the possibilities: Academic literacy and new media CE Ball, R Moeller Fibreculture Journal 10, 2007 | 25 | 2007 |
Patching as design rhetoric: Tracing the framing and delivery of iterative content documentation in online games L Sherlock Computer games and technical communication, 157-169, 2016 | 24 | 2016 |
Computer games across the curriculum: A critical review of an emerging techno-pedagogy J DeWinter, D Griffin, KS McAllister, RM Moeller, JE Ruggill Computer, 1999 | 23 | 1999 |
Playing in genre fields: A play theory perspective on genre DM Christensen, JL Cootey, RM Moeller Proceedings of the 25th annual ACM international conference on Design of …, 2007 | 21 | 2007 |
Introduction: Playing the field: Technical communication for technical games J DeWinter, RM Moeller Computer games and technical communication, 1-13, 2016 | 18 | 2016 |
Using antenarrative to uncover systems of power in mid-20th century policies on marriage and maternity at IBM EJ Petersen, RM Moeller Journal of Technical Writing and Communication 46 (3), 362-386, 2016 | 16 | 2016 |
Working at play: Modding, revelation, and transformation in the technical communication classroom K Moberly, RM Moeller Computer Games and Technical Communication, 189-207, 2016 | 15 | 2016 |
The hardcore gamer is dead: Long live gamers VL Braegger, RM Moeller The ethics of playing, researching, and teaching games in the writing …, 2021 | 8 | 2021 |
Teaching media culture with computer games JE Ruggill, R Moeller, B Pearce, KS McAllister International Digital Media & Arts Association Journal 2 (1), 53-8, 2005 | 6 | 2005 |
“The Peripatos Could not Have Looked Like that,” and Other Educational Outcomes From Student Game Design RM Moeller, JL Cootey, KS Mcallister The Design and Use of Simulation Computer Games in Education, 131-154, 2007 | 5 | 2007 |
Rewriting Wi-Fi: The Surveillance of Mobility and Student Agency RM Moeller Going Wireless: A Critical Exploration of Wireless and Mobile Technologies …, 2009 | 3 | 2009 |
Political economy and sustaining the unstable: New faculty and research in English studies R Moeller, K Cargile Cook, CE Ball Technological Ecologies and Sustainability. Retrieved August 9, 2009, 2009 | 3 | 2009 |
Virtual Harlem as a collaborative learning environment: A project of the University of Illinois at Chicago’s electronic visualization Lab J Sosnoski, S Jones, B Carter, K McAllister, R Moeller, R Mir The International Handbook of Virtual Learning Environments, 1289-1320, 2006 | 3 | 2006 |
Viewing Divergent Data through the Lens of Genre Field Analysis RM Moeller, R Walton, R Price Present Tense 5 (1), 2015 | 2 | 2015 |