The play curricular activity reflection discussion model for game-based learning A Foster, M Shah Journal of Research on Technology in Education 47 (2), 71-88, 2015 | 107 | 2015 |
Principles for advancing game-based learning in teacher education A Foster, M Shah Journal of Digital Learning in Teacher Education 36 (2), 84-95, 2020 | 88 | 2020 |
Undertaking an ecological approach to advance game-based learning: A case study M Shah, A Foster Journal of Educational Technology & Society 17 (1), 29-41, 2014 | 72 | 2014 |
Developing and assessing teachers’ knowledge of game-based learning M Shah, A Foster Journal of Technology and Teacher Education 23 (2), 241-267, 2015 | 69 | 2015 |
Projective Reflection: Facilitating Learning as Identity Change Through Game-Based Learning M Shah, A Foster, A Barany Game-based learning: Theory, strategies and performance outcomes, 257-78, 2017 | 50 | 2017 |
Knew me and new me: Facilitating student identity exploration and learning through game integration A Foster, M Shah International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016 | 45 | 2016 |
The ICCE framework: Framing learning experiences afforded by games A Foster, M Shah Journal of Educational Computing Research 51 (4), 369-395, 2015 | 36 | 2015 |
Game network analysis: For teaching with games AN Foster, M Shah, M Duvall Teacher education: Concepts, methodologies, tools, and applications, 371-403, 2016 | 31 | 2016 |
High school students’ role-playing for identity exploration: findings from virtual city planning A Foster, M Shah, A Barany, H Talafian Information and Learning Sciences 120 (9/10), 640-662, 2019 | 27 | 2019 |
Designing a game-based learning course: K-12 integration and pedagogical model A Foster, J Katz-Buonincontro, M Shah Society for Information Technology & Teacher Education International …, 2011 | 21 | 2011 |
PCaRD: A model for teachers to integrate games in their classrooms A Foster, M Shah Society for Information Technology & Teacher Education International …, 2012 | 18 | 2012 |
NCLEX-RN readiness: HESI Exit Exam validity and nursing program policies M Shah, B Fuller, C Gouveia, CL Mee, RS Baker, MOZ San Pedro Journal of Professional Nursing 39, 131-138, 2022 | 17 | 2022 |
The inquiry, communication, construction and expression (ICCE) framework for understanding learning experiences in games M Shah, A Foster International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2014 | 15 | 2014 |
Framing and studying learning and identity in virtual learning environments: Introduction to the special issue A Foster, M Shah The Journal of Experimental Education 89 (3), 445-449, 2021 | 13 | 2021 |
Pre-service teacher education in game-based learning: Cultivating knowledge and skills for integrating digital games in K-12 classrooms M Shah Drexel University, 2015 | 13 | 2015 |
Facilitating and interpreting high school students’ identity exploration trajectories in STEM M Shah, A Foster, H Talafian, A Barany, ME Petrovich Jr The Journal of Experimental Education 89 (3), 541-559, 2021 | 12 | 2021 |
The technological pedagogical content knowledge (TPACK) framework: Lineages of the first ten years of research: Part 1 A Kessler, M Phillips, M Koehler, P Mishra, J Rosenberg, ... Society for Information Technology & Teacher Education International …, 2017 | 12 | 2017 |
Examining Game Design Features for Identity Exploration and Change A Foster, M Shah Journal of Computers in Mathematics and Science Teaching 35 (4), 369-384, 2016 | 11 | 2016 |
PCaRD: Integrating games into classrooms A Foster, M Shah Proceedings of the 5th European Conference on Games Based Learning, 183-194, 2011 | 11 | 2011 |
Modeling educator use of virtual reality simulations in nursing education using epistemic network analysis M Shah, A Siebert-Evenstone, B Eagan, R Holthaus 2021 7th International Conference of the Immersive Learning Research Network …, 2021 | 10 | 2021 |