Defining digital game-based learning for science, technology, engineering, and mathematics: A new perspective on design and developmental research SA Ishak, R Din, UA Hasran Journal of medical Internet research 23 (2), e20537, 2021 | 42 | 2021 |
Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance SA Ishak, UA Hasran, R Din Education Sciences 13 (2), 102, 2023 | 22 | 2023 |
Beyond play: Conceptualising the capability of a good digital game to stimulate interest in STEM SA Ishak, R Din, UA Hasran International Journal of Learning, Teaching and Educational Research 20 (10), 2021 | 12 | 2021 |
Rethinking the ideology of using digital games to increase individual interest in STEM SA Ishak, R Din, N Othman, S Gabarre, UA Hasran Sustainability 14 (8), 4519, 2022 | 8 | 2022 |
Exploring the possibility of exposing fuel cell technology through digital game to primary level children SA Ishak, UA Hasran, R Din, NFA Jalil Journal of Personalized Learning 4 (1), 67-80, 2021 | 3 | 2021 |
Bukan sekadar guru tadika SA Ishak Utusan Malaysia, 2024 | | 2024 |
Personalised Learning through the Screen: Examine Sailor Moon TV Series as Stem-Based Anime SA Ishak, NS Annuar, R Din Journal of Personalized Learning 5 (1), 59-72, 2023 | | 2023 |
STEM: Sajikan anak permainan digital SA Ishak Utusan Malaysia, 2022 | | 2022 |
Proses Pengajaran dan Pembelajaran Bahasa Isyarat Makaton dalam Kalangan Kanak-Kanak Sindrom Down SA Ishak, NAV Abdullah, F Mas'ud, R Din Simposium Pendidikan diPeribadikan: Perspektif Risale-i Nur (SPRiN2017), 590-597, 2017 | | 2017 |
Jenis Syot dan Impaknya Terhadap Kepantasan Meniru Bahasa Isyarat dalam Kalangan Kanak-Kanak Sindrom Down SA Ishak Universiti Malaysia Sarawak, 2016 | | 2016 |
Costume and Characterization In The Horror-Fantasy Hybrid Genre SA Ishak Universiti Malaysia Sarawak, 2013 | | 2013 |
Underwater Photography SA bin Ishak, N bin Mohd Ghazali Universiti Malaysia Sarawak, 2011 | | 2011 |