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Emil Lundedal Hammar
Emil Lundedal Hammar
Royal Danish Academy of Fine Arts
在 kglakademi.dk 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Counter-hegemonic commemorative play: Marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry
EL Hammar
Rethinking History 21 (3), 372-395, 2017
1062017
Introduction to the special issue on postcolonial perspectives in game studies
S Mukherjee, E Lundedal Hammar
Open Library of Humanities, 2018
642018
Politics of Production: Videogames 10 years after Games of Empire
EL Hammar, L de Wildt, S Mukherjee, C Pelletier
Games and Culture 16 (3), 287-293, 2021
232021
The Political Economy of Cultural Memory in the Videogames Industry.
EL Hammar
Digital Culture & Society 5 (1), 2019
172019
Playing virtual Jim Crow in Mafia III-prosthetic memory via historical digital games and the limits of mass culture
EL Hammar
Game Studies 20 (1), 2020
162020
Producing & playing hegemonic pasts: historical digital games as memory-making media
EL Hammar
Doctoral dissertation, 2019
132019
Manufacturing consent in video games—The hegemonic memory politics of Metal Gear Solid V: The Phantom Pain (2015)
E Lundedal Hammar
Universitetet i Tromsø; Faculty of Humanities, Social Sciences and Education …, 2019
122019
The political economy of wargames: The production of history and memory in military video games
EL Hammar, J Woodcock
War games: Memory, militarism and the subject of play, 54-71, 2019
112019
Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
EL Hammar
gamevironments, 317-357, 2020
92020
The Political Economy of Historical Digital Games
EL Hammar
Media Development 64 (4), 25-28, 2017
92017
Ethical recognition of marginalized groups in digital games culture
EL Hammar
Proceedings of DiGRA 2015 Conference, 2015
92015
Playing perpetrators: Interrogating evil in videogames about violent conflicts
H Pötzsch, EL Hammar
The Routledge International Handbook of Perpetrator Studies, 343-356, 2019
52019
Postphenomenological play
E Hammar
The Philosophy of Computer Games 2013: Computer Game Space: Concept, Form …, 2013
52013
Predicting success factors of video game titles and companies
J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr
International Conference on Entertainment Computing, 269-282, 2022
32022
Seeing (with, through, and as) Monsters: An Introduction to the Special Issue
C Beyer, JC Bockwoldt, EL Hammar, H Pötzsch
Nordlit, 11–24-11–24, 2019
32019
Nationaløkonomiske og-kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden
EL Hammar
Norsk Medietidsskrift, 1-17, 2021
22021
International solidarity between game workers in the Global North and Global South: Reflections on the challenges posed by labor aristocracy
EL Hammar
gamevironments, 41-41, 2022
12022
Teaching and learning about audio-visual media: A critical media literacy perspective on the use of games in the contemporary upper-secondary classroom
H Pötzsch, TH Hansen, EL Hammar
Peter Lang Group AG, 2022
12022
Time to stop playing: No game studies on a dead planet
EL Hammar, C Jong, J Despland-Lichtert
Eludamos: Journal for Computer Game Culture 14 (1), 31-54, 2023
2023
From Teams to Games: Connecting Game Development to Game Characteristics
E Lundedal Hammar, A Canossa, MS Debus, J Pfau, M Seif El-Nasr, ...
International Conference on Human-Computer Interaction, 336-340, 2023
2023
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