Finding the adaptive sweet spot: Balancing compliance and achievement in automated stress reduction A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson, H Du, P Pirolli, ... Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 80 | 2015 |
What's in a name? Naming practices in online video games N Crenshaw, B Nardi Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 52 | 2014 |
" The Collecting Itself Feels Good" Towards Collection Interfaces for Digital Game Objects PO Toups Dugas, NK Crenshaw, RR Wehbe, GF Tondello, LE Nacke Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 47 | 2016 |
" It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games N Crenshaw, B Nardi 2016 49th Hawaii International Conference on System Sciences (HICSS), 3781-3790, 2016 | 41 | 2016 |
" Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft N Crenshaw, J LaMorte, B Nardi | 13 | 2017 |
Understanding player attitudes towards digital game objects GF Tondello, RR Wehbe, PO Toups Dugas, LE Nacke, NK Crenshaw Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 8 | 2015 |
Social experience in world of warcraft: technological and ideological mediations N Crenshaw Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 4 | 2016 |
“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification TJ Tanenbaum, N Crenshaw, K Tanenbaum Abstract Proceedings of DiGRA/FDG 2016 Conference, 2016 | 4 | 2016 |
Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction. CHI 2015 A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson, H Du, P Pirolli, ... ACM Press 10 (2702123.2702512), 2015 | 4 | 2015 |
One-handed interface for multitouch-enabled real-time strategy games N Crenshaw, A Holloway, S Orzech, WS Wong Game Accessibility: Xtreme Interaction Design (GAXID), Bordeaux, France, 2011 | 3 | 2011 |
Honglu Du, Peter Pirolli, and Steve Whittaker. Finding the adaptive sweet spot: Balancing compliance and achievement in automated stress reduction A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 0 | 3 | |
NPCs as Social Mediators in Massively Multiplayer Online Games N Crenshaw, B Nardi Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 2 | 2015 |
On creating a native real-time-strategy game user interface for multi-touch devices N Crenshaw, S Orzech, WS Wong, A Holloway Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 2 | 2011 |
Review of" Undoing the demos: Neoliberalism's Stealth revolution" by Wendy Brown N Crenshaw ACM SIGCAS Computers and Society 46 (2), 12-14, 2016 | | 2016 |
One-handed Real Time Strategy Game User Interface for Multi-Touch Devices N Crenshaw, A Holloway, S Orzech, WS Wong | | |