The relaxing effect of virtual nature: immersive technology provides relief in acute stress situations S Liszio, L Graf, M Masuch Annu. Rev. Cyberther. Telemed 16, 87-93, 2018 | 119 | 2018 |
Designing shared virtual reality gaming experiences in local multi-platform games S Liszio, M Masuch Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016 | 46 | 2016 |
Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams S Liszio, M Masuch Proceedings of the 2017 Conference on Interaction Design and Children, 127-136, 2017 | 44 | 2017 |
The influence of social entities in virtual reality games on player experience and immersion S Liszio, K Emmerich, M Masuch Proceedings of the 12th International Conference on the Foundations of …, 2017 | 38 | 2017 |
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis S Liszio, L Graf, O Basu, M Masuch IDC '20: Proceedings of the Interaction Design and Children Conference, 470-482, 2020 | 27 | 2020 |
Interactive Immersive Virtual Environments Cause Relaxation and Enhance Resistance to Acute Stress S Liszio, M Masuch Annual Review of CyberTherapy and Telemedicine (ARCTT) 17, 65-71, 2019 | 26 | 2019 |
Lost in open worlds: Design patterns for player navigation in virtual reality games S Liszio, M Masuch Proceedings of the 13th International Conference on Advances in Computer …, 2016 | 22 | 2016 |
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress S Liszio, O Basu, M Masuch Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 46-57, 2020 | 18 | 2020 |
Playing in virtual nature: improving mood of elderly people using VR technology L Graf, S Liszio, M Masuch Proceedings of Mensch und Computer 2020, 155-164, 2020 | 13 | 2020 |
Defining second screen gaming: Exploration of new design patterns K Emmerich, S Liszio, M Masuch Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014 | 13 | 2014 |
“Eigentlich geht es mir gut'Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung P Behler, I Börsting, H Choi, E Fricke, S Liszio, C Klöpfel, S Ziebarth, ... DeLFI 2013: Die 11 e-Learning Fachtagung Informatik, 2013 | 3 | 2013 |
Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality S Liszio University of Duisburg-Essen, Entertainment Computing Group, 2021 | 1 | 2021 |
Implementierung eines Pediatric-Health-Play-Teams O Basu, S Liszio, C van Nahl, J Hildebrand Human Hospital, 54-60, 2024 | | 2024 |
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games L Graf, K Emmerich, S Liszio, M Masuch Proceedings of the 19th International Conference on the Foundations of …, 2024 | | 2024 |
Hair cortisol concentration and its association with acute stress responses and recovery in a sample of medical students in Germany M Heming, P Angerer, J Apolinário-Hagen, S Liszio, UM Nater, N Skoluda, ... Psychoneuroendocrinology, 106986, 2024 | | 2024 |
Comparison of the Perceived Stress Reactivity Scale with physiological and self-reported stress responses during ecological momentary assessment and during participation in a … J Weber, M Heming, J Apolinário-Hagen, S Liszio, P Angerer Biological Psychology, 2024 | | 2024 |
Acute and Chronic Stress: Higher levels of hair cortisol concentration are associated with lower blood pressure reactivity in young adults M Heming, P Angerer, J Apolinário-Hagen, S Liszio, UM Nater, N Skoluda, ... | | 2024 |
Gesture-based Virtual Reality Interaction Design: Entwicklung und empirische Validierung handgestenbasierter Interaktionskonzepte in VR Applikationen S Liszio, M Masuch http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=41626, 2016 | | 2016 |