Accessibility of 3D game environments for people with aphasia: An exploratory study

J Galliers, S Wilson, S Muscroft, J Marshall… - The proceedings of the …, 2011 - dl.acm.org
People with aphasia experience difficulties with all aspects of language and this can mean
that their access to technology is substantially reduced. We report a study undertaken to …

An exploratory study into the accessibility of a multi-user virtual world for young people with aphasia

JR Galliers, S Wilson - 2013 - openaccess.city.ac.uk
This paper describes an exploratory study into the accessibility of the virtual world Second
Life for two young people with aphasia. Aphasia is a communicative disorder most …

Experiencing EVA park, a multi-user virtual world for people with aphasia

J Galliers, S Wilson, J Marshall, R Talbot… - ACM Transactions on …, 2017 - dl.acm.org
Virtual worlds are used in wide-ranging ways by many people with long-term health
conditions, but their use by people with aphasia (PWA) has been limited. In contrast, this …

[PDF][PDF] Participatory design with aphasic individuals

K Moffatt, L Findlater, R Davies… - Extended Abstracts of …, 2003 - cs.ubc.ca
Aphasia is an acquired cognitive disorder that affects language abilities, while leaving
intellect intact. The overall goal of the Aphasia Project is to investigate how technology can …

Designing game-based rehabilitation experiences for people with aphasia

K Hymes, J Hammer, H Seyalioglu… - Proceedings of the …, 2021 - dl.acm.org
Over 2 million people across the United States are living with aphasia, the loss of language
due to acquired brain injury. Aphasia is an invisible disability that may come with negative …

Accessibility in virtual worlds

SM Trewin, MR Laff, A Cavender… - CHI'08 extended abstracts …, 2008 - dl.acm.org
Virtual worlds present both an opportunity and a challenge to people with disabilities.
Standard ways to make such worlds accessible to a broad set of users have yet to emerge …

[HTML][HTML] Evaluating the benefits of aphasia intervention delivered in virtual reality: results of a quasi-randomised study

J Marshall, T Booth, N Devane, J Galliers… - PloS one, 2016 - journals.plos.org
Introduction This study evaluated an intervention for people with aphasia delivered in a
novel virtual reality platform called EVA Park. EVA Park contains a number of functional and …

Assessing technology use in aphasia

A Roper, J Marshall, SM Wilson - Proceedings of the 16th international …, 2014 - dl.acm.org
We report a novel and accessible questionnaire designed to examine levels of technology
use in adults with severe aphasia and to assess the impact of a co-designed computer …

XTag: designing an experience capturing and sharing tool for persons with aphasia

A Al Mahmud, R Gerits, JB Martens - … of the 6th Nordic Conference on …, 2010 - dl.acm.org
In this paper we describe the design and exploratory field evaluation of an experience
tagging and sharing application for people with expressive aphasia. We conducted a probe …

Insights from the aphasia project: designing technology for and with people who have aphasia

J McGrenere, R Davies, L Findlater, P Graf… - Proceedings of the …, 2002 - dl.acm.org
This paper explores a number of HCI research issues in the context of the Aphasia Project, a
recently established project on the design of assistive technology for aphasic individuals …