Designing and utilizing biofeedback games for emotion regulation: The case of nevermind
Biofeedback games have the potential to make gaming a deeply personal experience by
linking the gamespace to each player's physiological state. First, this paper describes the …
linking the gamespace to each player's physiological state. First, this paper describes the …
[引用][C] Designing and Utilizing Biofeedback Games for Emotion Regulation
A Lobel, M Gotsis, E Reynolds, M Annetta… - Proceedings of the …, 2016 - cir.nii.ac.jp
Designing and Utilizing Biofeedback Games for Emotion Regulation | CiNii Research CiNii 国立
情報学研究所 学術情報ナビゲータ[サイニィ] 詳細へ移動 検索フォームへ移動 論文・データをさがす …
情報学研究所 学術情報ナビゲータ[サイニィ] 詳細へ移動 検索フォームへ移動 論文・データをさがす …
[PDF][PDF] Designing and utilizing biofeedback games for emotion regulation: The case of Nevermind
AM Lobel, M Gotsis, E Reynolds, M Annetta, R Engels… - 2016 - repository.ubn.ru.nl
Biofeedback games have the potential to make gaming a deeply personal experience by
linking the gamespace to each player's physiological state. First, this paper describes the …
linking the gamespace to each player's physiological state. First, this paper describes the …