[HTML][HTML] Gamifying motor rehabilitation therapies: challenges and opportunities of immersive technologies

B Ferreira, P Menezes - Information, 2020 - mdpi.com
Recovering from a traumatic incident (eg, a stroke) implies rigorous and demanding
therapies to ensure recovery of the lost capabilities. Due to the lack of short-term visible …

Rehabilitation games in real-world clinical settings: Practices, challenges, and opportunities

HT Jung, T Park, N MAhyar, S Park, T Ryu… - ACM Transactions on …, 2020 - dl.acm.org
Upper-limb impairments due to stroke can severely affect the quality of life in patients.
Scientific evidence supports that repetitive rehabilitation exercises can improve motor ability …

Motivating rehabilitation through competitive gaming

C Sik Lanyi, V Szucs - Modern Stroke Rehabilitation through e-Health …, 2016 - Springer
This chapter presents the games and animations developed for the “StrokeBack” project.
After a detailed introduction—which is quite a detailed overview of the current available …

A state of the art survey in the use of video games for upper limb stroke rehabilitation

O O'Neil, C Gatzidis, I Swain - … , Augmented Reality and Serious Games for …, 2014 - Springer
Recent developments in approaches to stroke rehabilitation include the use of video games
as a mechanism to enhance motivation and compliance to upper limb motor practice. The …

An adaptive virtual reality-based serious game for therapeutic rehabilitation

B Ferreira, P Menezes - 2020 - learntechlib.org
Conventional motor rehabilitation therapies followed by stroke survivors during their
recovery process, are typically intense and involve numerous repetitions of task-specific …

Towards customizable games for stroke rehabilitation

G Alankus, A Lazar, M May, C Kelleher - Proceedings of the SIGCHI …, 2010 - dl.acm.org
Stroke is the leading cause of long term disability among adults in industrialized nations.
The partial paralysis that stroke patients often experience can make independent living …

[PDF][PDF] Stroke Rehabilitation using the Rehabilitation Gaming System (RGS): initial results of a clinical study

MS Cameirão, SB Badia, ED Oller… - Annual Review of …, 2008 - researchgate.net
In the last few years, Virtual Reality (VR) has shown to be a promising tool in
neurorehabilitation that can be used to diagnose, monitor and induce functional recovery …

Game-based, portable, upper extremity rehabilitation in chronic stroke

SO Schuck, A Whetstone, V Hill, P Levine… - Topics in stroke …, 2011 - Taylor & Francis
Purpose: This case series pilot study evaluates the efficacy of the Core: Tx gaming device on
2 chronic stroke survivors. Methods: Intervention was provided 3 times a week for 3 weeks …

A therapy-driven gamification framework for hand rehabilitation

I Afyouni, FU Rehman, AM Qamar, S Ghani… - User Modeling and User …, 2017 - Springer
Rehabilitative therapy is usually very expensive and confined to specialized rehabilitation
centers or hospitals, leading to slower recovery times for corresponding patients. Therefore …

Serious Games for Home-based Stroke Rehabilitation.

R Friedrich, P Hiesel, S Peters, DP Siewiorek… - ICIMTH, 2015 - books.google.com
On average, two thousand residents in the United States experience a stroke every day.
These circumstances account for $28 billion direct costs annually and given the latest …