Startup workplace, mobile games, and older adults: A practical guide on UX, usability, and accessibility evaluation

A de Lima Salgado, FM Federici… - Proceedings of the 37th …, 2019 - dl.acm.org
Proceedings of the 37th ACM international conference on the design of …, 2019dl.acm.org
Mobile game applications stand as a profitable market, being mostly represented by
independent startups striving to overcome their lack of experience. One of their big
challenges refers to the adoption of mobile games by older adults. Appropriated methods for
usability, accessibility and user experience (UX) evaluation of such domain remains a few in
the literature. Engineering methods are still required for startup companies to overcome the
challenge. In this paper, we sought to build evaluation methods for the context of startups …
Mobile game applications stand as a profitable market, being mostly represented by independent startups striving to overcome their lack of experience. One of their big challenges refers to the adoption of mobile games by older adults. Appropriated methods for usability, accessibility and user experience (UX) evaluation of such domain remains a few in the literature. Engineering methods are still required for startup companies to overcome the challenge. In this paper, we sought to build evaluation methods for the context of startups, mobile games and older adults. This study is an empirical research based on techniques from the constructivist grounded theory methodology. Our findings show a lean framework aiming to guide startup practitioners to diagnose usability, accessibility and UX issues from tests of mobile games with older adults. We also provide a guide to usability and accessibility heuristics that can be employed to inspect the domain.
ACM Digital Library
以上显示的是最相近的搜索结果。 查看全部搜索结果