Motivating students to engage in experiential learning: a tension-to-learn theory

AC Burns, JW Gentry - Simulation & Gaming, 1998 - journals.sagepub.com
The authors describe a tension-to-learn theory of experiential learning and incorporate a
motivation construct that is needed to overcome student inertia, which may restrict …

Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review

J Xu, A Lio, H Dhaliwal, S Andrei… - Journal of Affective …, 2021 - Elsevier
BACKGROUND: Students constantly seek ways to improve productivity within academia.
With the advancement of technology in the recent decade, virtual implementations may …

Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play

A Hale Feinstein, S Mann, DL Corsun - Journal of Management …, 2002 - emerald.com
The literature around experiential learning is unclear regarding the similarities and
differences among simulation, games, and role play. In order to appropriately evaluate …