Motivating students to engage in experiential learning: a tension-to-learn theory
AC Burns, JW Gentry - Simulation & Gaming, 1998 - journals.sagepub.com
The authors describe a tension-to-learn theory of experiential learning and incorporate a
motivation construct that is needed to overcome student inertia, which may restrict …
motivation construct that is needed to overcome student inertia, which may restrict …
Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review
BACKGROUND: Students constantly seek ways to improve productivity within academia.
With the advancement of technology in the recent decade, virtual implementations may …
With the advancement of technology in the recent decade, virtual implementations may …
Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play
The literature around experiential learning is unclear regarding the similarities and
differences among simulation, games, and role play. In order to appropriately evaluate …
differences among simulation, games, and role play. In order to appropriately evaluate …