A Business Simulation Game (BSG) and its ability to enhance learning: An evaluation of student perspectives

J Turner, GS Kwong, C Beard… - … Education in UK Higher …, 2018 - taylorfrancis.com
This research addresses the question 'what is the impact of the Business Simulation Games
(BSG) on student learning?'through two aims. First, to examine learner attitudes towards …

[引用][C] Perceptions of simulation games and the role they play in creating an enterprising and employable graduate

E Narayanan, JJ Turner - International Journal of Education, Psychology and …, 2019

Different ways to introduce a business simulation: The effect on student performance

SC Snow, FL Gehlen, JC Green - Simulation & Gaming, 2002 - journals.sagepub.com
Two ways of introducing a business simulation to adult graduate students were compared
for their effect on student attitudes toward the simulation, including the importance they …

[PDF][PDF] Objective: Winning or learning? A study of marketing simulation games

M Ertz - International Journal of Marketing Studies, 2016 - pdfs.semanticscholar.org
Simulation Games are now broadly used by scores of business schools, especially in
marketing. These games favour active, feedback-based learning, normally in groups, and …

Encouraging intrinsic motivation in management training: The use of business simulation games

I Buil, S Catalán, E Martínez - The International Journal of Management …, 2019 - Elsevier
Business simulation games are one of the most effective tools for motivating and engaging
players actively in the learning experience. In this context, understanding which factors …

Learning from a business simulation game: a factor-analytic study

V Dumblekar, U Dhar - Simulation Gaming Through Times and Disciplines …, 2021 - Springer
Learning is an active self-directed experience of the individual that changes her thinking and
behaviour. A simulation game offers multifaceted learning experience to its players because …

Educational effectiveness of business simulation gaming: A comparative study of student and practitioner perspectives

M Hemmasi, LA Graf - Developments in Business Simulation …, 1991 - absel-ojs-ttu.tdl.org
The purpose of this study is to clarify some of the issues surrounding the educational value
of business simulation gaming. It examines and compares student and practitioner …

Business simulation games: Current usage levels—An update

AJ Faria - Simulation & Gaming, 1998 - journals.sagepub.com
A major survey involving more than 1,500 mail questionnaires was administered just over 10
years ago to determine the extent of business simulation game usage in academia and in …

[图书][B] Study on the use of serious games in business education

JB Kim - 2015 - search.proquest.com
With rapid advance of information technology (IT), computer-based gaming has flourished
for decades. Gaming becomes a part of modern culture, especially among emerging digital …

A longitudinal study of the skills and attitudes conveyed by two business simulation games in Pécs, Hungary

T Kiss, R Schmuck - Simulation & Gaming, 2021 - journals.sagepub.com
Background. Business simulation games have been used since 1979 at the University of
Pécs. Since 2000, two games have been taught: a green business simulation developed on …