Effects of virtual reality training using Xbox Kinect on motor function in stroke survivors: a preliminary study

DS Park, DG Lee, K Lee, GC Lee - Journal of Stroke and Cerebrovascular …, 2017 - Elsevier
Background Although the Kinect gaming system (Microsoft Corp, Redmond, WA) has been
shown to be of therapeutic benefit in rehabilitation, the applicability of Kinect-based virtual …

Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke

A Aşkın, E Atar, H Koçyiğit, A Tosun - Somatosensory & motor …, 2018 - Taylor & Francis
Abstract Background: Therapeutic benefits of Kinect-based virtual reality (VR) game training
in rehabilitation encourage its use to improve motor function. Objective: To assess the effects …

Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia

HH Sin, GC Lee - American journal of physical medicine & …, 2013 - journals.lww.com
Objective The aim of this study was to investigate the effects of additional virtual reality
training using Xbox Kinect on upper extremity function, including range of motion, motor …

Virtual reality in upper extremity rehabilitation of stroke patients: a randomized controlled trial

SI Afsar, I Mirzayev, OU Yemisci… - Journal of Stroke and …, 2018 - Elsevier
Objective Virtual reality game system is one of novel approaches, which can improve
hemiplegic extremity functions of stroke patients. We aimed to evaluate the effect of the …

Additional effects of Xbox kinect training on upper limb function in chronic stroke patients: A randomized control trial

QU Ain, S Khan, S Ilyas, A Yaseen, I Tariq, T Liu… - Healthcare, 2021 - mdpi.com
Background: Xbox Kinect-based virtual reality, being a novel approach, has therapeutic
benefits in rehabilitation and its use is encouraged in stroke rehabilitation of upper …

Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke

X Bao, Y Mao, Q Lin, Y Qiu, S Chen, L Li… - Neural regeneration …, 2013 - journals.lww.com
The Kinect-based virtual reality system for the Xbox 360 enables users to control and
interact with the game console without the need to touch a game controller, and provides …

[PDF][PDF] CLINICAL FEASIBILITY OF XBOX KINECT (TM) TRAINING FOR STROKE REHABILITATION: A SINGLE-BLIND RANDOMIZED CONTROLLED PILOT STUDY

T Turkbey, Ş Kutlay, H Gök - Journal of rehabilitation medicine, 2017 - avesis.ankara.edu.tr
JRM JRM JRM Page 1 JRM JRM J ournal of R ehabilitation M edicine JRM J ournal of R
ehabilitation M edicine Journal Compilation © 2017 Foundation of Rehabilitation Information …

Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): Rationale, Design, and Protocol of a Pilot Randomized Clinical Trial Assessing the Wii …

G Saposnik, M Mamdani, M Bayley… - … Journal of Stroke, 2010 - journals.sagepub.com
Background Evidence suggests that increasing intensity of rehabilitation results in better
motor recovery. Limited evidence is available on the effectiveness of an interactive virtual …

Virtual reality in stroke rehabilitation

G Saposnik - Ischemic Stroke Therapeutics: A Comprehensive Guide, 2016 - Springer
Stroke is a serious condition that negatively affects patients and their families. Up to 85% of
stroke patients experience weakness in their arms and/or legs immediately after a stroke …

Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients

GC Lee - Journal of physical therapy science, 2013 - jstage.jst.go.jp
[Purpose] The purpose of this study was to investigate the effects of training using video
games played on the Xbox Kinect on the muscle strength, muscle tone, and activities of daily …