Enhancing students' entrepreneurial capacity through marketing simulation games

M Thanasi-Boçe - Education+ Training, 2020 - emerald.com
Purpose Education can cultivate a variety of skills for future entrepreneurs. The purpose of
this study was to explore the role of a marketing simulation game as a pedagogical tool to …

Developing cognitive and non-cognitive entrepreneurial competences through business simulation games

Y Costin, MP O'Brien, B Hynes - Journal of Enterprising Culture, 2019 - World Scientific
Today, entrepreneurship is seen as a major driver for innovation, economic growth and job
creation, with entrepreneurial competencies highly sought after by practitioners and policy …

Using simulation to develop entrepreneurial skills and mind-set: An exploratory case study

Y Costin, MP O'BRIEN, D SLATTERY - 2018 - researchrepository.ul.ie
Entrepreneurs need to develop a range of skills to be successful, including skills in decision
making, risk management, problem solving, communication, and teamwork. Games and …

Understanding and predicting students' entrepreneurial intention through business simulation games: A perspective of COVID-19

S Zulfiqar, HA Al-reshidi, MA Al Moteri, HMB Feroz… - Sustainability, 2021 - mdpi.com
COVID-19 has disrupted educational institutes across the world. Teachers and students are
now forced to teach and study online for an unidentified period, which severely hampers the …

The impact of SimVenture on the development of entrepreneurial skills in management students

D Williams - Industry and Higher Education, 2015 - journals.sagepub.com
The purpose of this study was to bridge a gap in our understanding of the role business
simulation games can play in the development of entrepreneurial capabilities in …

Changing entrepreneurial intention and behaviour: a digital game-based learning environment dedicated to entrepreneurship education

K Fellnhofer - Journal for International Business and …, 2015 - inderscienceonline.com
This paper investigates the research field of digital game-based learning (DGBL), attempting
to shed light on the effect of a serious game (SG) for entrepreneurship education (EE) …

A grounded theory for teaching entrepreneurship using simulation games

K Hindle - Simulation & Gaming, 2002 - journals.sagepub.com
A practical teaching difficulty provided the opportunity to turn a problem into a useful case
study with generic implications for the pedagogical effectiveness of simulation games in …

Simulations in entrepreneurship education: Serious games and learning through play

J Fox, L Pittaway… - … Education and Pedagogy, 2018 - journals.sagepub.com
Entrepreneurship education continues to grow and develop worldwide. This article seeks to
expand knowledge and understanding of educational practice in entrepreneurship by …

Game-based entrepreneurship education: impact on attitudes, behaviours and intentions

K Fellnhofer - World Review of Entrepreneurship …, 2018 - inderscienceonline.com
Despite the worldwide increasing interest in entrepreneurship education (EE), little attention
has been paid to the game approach as a useful instrument for boosting entrepreneurial …

Entrepreneurship education at universities: challenges and future perspectives on online game implementation

T Takemoto, H Oe - Entrepreneurship Education, 2021 - Springer
The study explored the challenges and potential of online gamification to develop actionable
recommendations for entrepreneurship pedagogy in the phase of 'new normal'. This study …