[HTML][HTML] Comparing the effects on learning outcomes of tablet-based and virtual reality–based serious gaming modules for basic life support training: randomized trial
E Aksoy - JMIR serious games, 2019 - games.jmir.org
Background: Serious gaming is recognized as a training tool due its potential for a risk-free
educational environment. There is still limited research about using serious gaming modules …
educational environment. There is still limited research about using serious gaming modules …
[HTML][HTML] Using a 360 virtual reality or 2D video to learn history taking and physical examination skills for undergraduate medical students: pilot randomized controlled …
Background Learning through a 360° virtual reality (VR) or 2D video represents an
alternative way to learn a complex medical education task. However, there is currently no …
alternative way to learn a complex medical education task. However, there is currently no …
[HTML][HTML] Health education serious games targeting health care providers, patients, and public health users: scoping review
Background Serious educational games have shown effectiveness in improving various
health outcomes. Previous reviews of health education games have focused on specific …
health outcomes. Previous reviews of health education games have focused on specific …
[HTML][HTML] Diagnostic markers of user experience, play, and learning for digital serious games: a conceptual framework study
JW Tan, N Zary - JMIR serious games, 2019 - games.jmir.org
Background: Serious games for medical education have seen a resurgence in recent years,
partly due to the growth of the video game industry and the ability of such games to support …
partly due to the growth of the video game industry and the ability of such games to support …
Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students' learning outcome about approach to …
MS Mansoory, MR Khazaei, SM Azizi… - BMC medical education, 2021 - Springer
Background New approaches to e-learning and the use of virtual reality technology and
serious game in medical education are on the rise. Therefore, the purpose of this study was …
serious game in medical education are on the rise. Therefore, the purpose of this study was …
[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …
to offer a customizable and immersive experience. Summarizing the features of the current …
[HTML][HTML] Investigating serious games that incorporate medication use for patients: systematic literature review
Background: The United States spends more than US $100 billion annually on the impact of
medication misuse. Serious games are effective and innovative digital tools for educating …
medication misuse. Serious games are effective and innovative digital tools for educating …
[HTML][HTML] Serious games for improving technical skills in medicine: scoping review
TJ Olgers, AA bij de Weg, JC Ter Maaten - JMIR Serious Games, 2021 - games.jmir.org
Background: Serious games are being used to train specific technical skills in medicine, and
most research has been done for surgical skills. It is not known if these games improve …
most research has been done for surgical skills. It is not known if these games improve …
[HTML][HTML] Cardiopulmonary resuscitation training by avatars: a qualitative study of medical students' experiences using a multiplayer virtual world
J Creutzfeldt, L Hedman, L Felländer-Tsai - JMIR Serious Games, 2016 - games.jmir.org
Background: Emergency medical practices are often team efforts. Training for various tasks
and collaborations may be carried out in virtual environments. Although promising results …
and collaborations may be carried out in virtual environments. Although promising results …
[HTML][HTML] Virtual and augmented reality in basic and advanced life support training
The use of augmented reality (AR) and virtual reality (VR) for life support training is
increasing. These technologies provide an immersive experience that supports learning in a …
increasing. These technologies provide an immersive experience that supports learning in a …