[HTML][HTML] Comparing the effects on learning outcomes of tablet-based and virtual reality–based serious gaming modules for basic life support training: randomized trial

E Aksoy - JMIR serious games, 2019 - games.jmir.org
Background: Serious gaming is recognized as a training tool due its potential for a risk-free
educational environment. There is still limited research about using serious gaming modules …

[HTML][HTML] Using a 360 virtual reality or 2D video to learn history taking and physical examination skills for undergraduate medical students: pilot randomized controlled …

YP Chao, HH Chuang, LJ Hsin, CJ Kang… - JMIR serious …, 2021 - games.jmir.org
Background Learning through a 360° virtual reality (VR) or 2D video represents an
alternative way to learn a complex medical education task. However, there is currently no …

[HTML][HTML] Health education serious games targeting health care providers, patients, and public health users: scoping review

N Sharifzadeh, H Kharrazi, E Nazari, H Tabesh… - JMIR serious …, 2020 - games.jmir.org
Background Serious educational games have shown effectiveness in improving various
health outcomes. Previous reviews of health education games have focused on specific …

[HTML][HTML] Diagnostic markers of user experience, play, and learning for digital serious games: a conceptual framework study

JW Tan, N Zary - JMIR serious games, 2019 - games.jmir.org
Background: Serious games for medical education have seen a resurgence in recent years,
partly due to the growth of the video game industry and the ability of such games to support …

Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students' learning outcome about approach to …

MS Mansoory, MR Khazaei, SM Azizi… - BMC medical education, 2021 - Springer
Background New approaches to e-learning and the use of virtual reality technology and
serious game in medical education are on the rise. Therefore, the purpose of this study was …

[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

A Abd-Alrazaq, I Abuelezz, A Hassan… - JMIR serious …, 2022 - games.jmir.org
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …

[HTML][HTML] Investigating serious games that incorporate medication use for patients: systematic literature review

O Abraham, S LeMay, S Bittner, T Thakur… - JMIR Serious …, 2020 - games.jmir.org
Background: The United States spends more than US $100 billion annually on the impact of
medication misuse. Serious games are effective and innovative digital tools for educating …

[HTML][HTML] Serious games for improving technical skills in medicine: scoping review

TJ Olgers, AA bij de Weg, JC Ter Maaten - JMIR Serious Games, 2021 - games.jmir.org
Background: Serious games are being used to train specific technical skills in medicine, and
most research has been done for surgical skills. It is not known if these games improve …

[HTML][HTML] Cardiopulmonary resuscitation training by avatars: a qualitative study of medical students' experiences using a multiplayer virtual world

J Creutzfeldt, L Hedman, L Felländer-Tsai - JMIR Serious Games, 2016 - games.jmir.org
Background: Emergency medical practices are often team efforts. Training for various tasks
and collaborations may be carried out in virtual environments. Although promising results …

[HTML][HTML] Virtual and augmented reality in basic and advanced life support training

S Ricci, A Calandrino, G Borgonovo, M Chirico… - JMIR Serious …, 2022 - games.jmir.org
The use of augmented reality (AR) and virtual reality (VR) for life support training is
increasing. These technologies provide an immersive experience that supports learning in a …