Virtual reality games as an adjunct in improving upper limb function and general health among stroke survivors

MA Ahmad, DKA Singh, NA Mohd Nordin… - International journal of …, 2019 - mdpi.com
Virtual reality (VR) games has the potential to improve patient outcomes in stroke
rehabilitation. However, there is limited information on VR games as an adjunct to standard …

[HTML][HTML] Creating a successful virtual reality–based medical simulation environment: Tutorial

S Gupta, K Wilcocks, C Matava… - JMIR Medical …, 2023 - mededu.jmir.org
Innovation in medical education is not only inevitable but a requirement. Manikin-based
simulation is currently the gold standard for supplemental clinical training; however, this …

[HTML][HTML] Developing adaptive serious games for children with specific learning difficulties: A two-phase usability and technology acceptance study

O Yildirim, E Surer - JMIR Serious Games, 2021 - games.jmir.org
Background Specific learning difficulties (SpLD) include several disorders such as dyslexia,
dyscalculia, and dysgraphia, and the children with these SpLD receive special education …

[HTML][HTML] Feasibility of a commercially available virtual reality system to achieve exercise guidelines in youth with spina bifida: mixed methods case study

B Lai, D Davis, M Narasaki-Jara, B Hopson… - JMIR Serious …, 2020 - games.jmir.org
Background: Access to physical activity among youth with spina bifida (SB) is much lower
than it is for children without disability. Enjoyable home-based exercise programs are greatly …

[HTML][HTML] Experiences of patients undergoing chemotherapy with virtual reality: Mixed methods feasibility study

A Janssen, J Fletcher, M Keep, N Ahmadpour… - JMIR serious …, 2022 - games.jmir.org
Background Current research into virtual reality (VR) use during chemotherapy shows that it
can be an effective distraction intervention. However, there is limited research in adult …

A meta‐analysis of use of serious games in education over a decade

Y Zhonggen - International Journal of Computer Games …, 2019 - Wiley Online Library
It seems necessary to review the literature to explore the effectiveness of serious games in
education, since the number of studies on serious games is surging up. This study …

A virtual reality role-playing serious game for experiential learning

EA Alrehaili, H Al Osman - Interactive Learning Environments, 2022 - Taylor & Francis
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential
learning. In particular, VR based games, especially role-playing serious games (RPGs), can …

Effects of medical education program using virtual reality: a systematic review and meta-analysis

HY Kim, EY Kim - International Journal of Environmental Research and …, 2023 - mdpi.com
Several studies have examined the effect of virtual reality (VR) education. However, they are
mostly systematic reviews or meta-analyses focusing on doctors and residents; they fail to …

A systematic review of serious games in medical education: quality of evidence and pedagogical strategy

I Gorbanev, S Agudelo-Londoño… - Medical education …, 2018 - Taylor & Francis
Introduction: The literature shows an optimistic landscape for the effectiveness of games in
medical education. Nevertheless, games are not considered mainstream material in medical …

[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance

P Caserman, K Hoffmann, P Müller, M Schaub… - JMIR serious …, 2020 - games.jmir.org
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …