[HTML][HTML] Investigating serious games that incorporate medication use for patients: systematic literature review

O Abraham, S LeMay, S Bittner, T Thakur… - JMIR Serious …, 2020 - games.jmir.org
Background: The United States spends more than US $100 billion annually on the impact of
medication misuse. Serious games are effective and innovative digital tools for educating …

[HTML][HTML] Mapping behavioral health serious game interventions for adults with chronic illness: Scoping review

TH Thomas, V Sivakumar, D Babichenko… - JMIR serious …, 2020 - games.jmir.org
Background: Serious games for health are increasingly being used to address health
outcomes in patients with chronic illnesses. These studies vary in their study designs, patient …

[HTML][HTML] Health education serious games targeting health care providers, patients, and public health users: scoping review

N Sharifzadeh, H Kharrazi, E Nazari, H Tabesh… - JMIR serious …, 2020 - games.jmir.org
Background Serious educational games have shown effectiveness in improving various
health outcomes. Previous reviews of health education games have focused on specific …

[HTML][HTML] How to systematically assess serious games applied to health care

M Graafland, M Dankbaar, A Mert, J Lagro… - JMIR serious …, 2014 - games.jmir.org
The usefulness and effectiveness of specific serious games in the medical domain is often
unclear. This is caused by a lack of supporting evidence on validity of individual games, as …

[HTML][HTML] Developing theory-driven, evidence-based serious games for health: framework based on research community insights

S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …

[HTML][HTML] Involvement of end users in the development of serious games for health care professions education: systematic descriptive review

MA Maheu-Cadotte, V Dubé, S Cossette… - JMIR serious …, 2021 - games.jmir.org
Background On the basis of ethical and methodological arguments, numerous calls have
been made to increase the involvement of end users in the development of serious games …

[HTML][HTML] Student preferences on gaming aspects for a serious game in pharmacy practice education: a cross-sectional study

HY Chang, DYH Poh, LL Wong, JYG Yap… - JMIR medical …, 2015 - mededu.jmir.org
Background: Serious games are motivating and provide a safe environment for students to
learn from their mistakes without experiencing any negative consequences from their …

[HTML][HTML] Developing a theory-driven serious game to promote prescription opioid safety among adolescents: mixed methods study

O Abraham, T Thakur, R Brown - JMIR Serious Games, 2020 - games.jmir.org
Background Adolescents in North America are severely affected by the opioid crisis, yet
there are limited educational resources for educating teens about prescription opioid safety …

[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

A Abd-Alrazaq, I Abuelezz, A Hassan… - JMIR serious …, 2022 - games.jmir.org
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …

[HTML][HTML] Serious games for improving technical skills in medicine: scoping review

TJ Olgers, AA bij de Weg, JC Ter Maaten - JMIR Serious Games, 2021 - games.jmir.org
Background: Serious games are being used to train specific technical skills in medicine, and
most research has been done for surgical skills. It is not known if these games improve …