Simulation in health professional education

D Kaufman - … Gameplay and Simulation Environments: Case Studies …, 2010 - igi-global.com
This chapter begins with a definition of “simulation” and outlines simulation attributes. It then
discusses the purpose of simulations, distinguishing and illustrating their various categories …

Designing a prototype training environment for physiotherapists building on advanced gaming technologies

D Pappa, H Papadopoulos - Proceedings of the ECEL 2018 17th …, 2018 - books.google.com
Recent years have seen the proliferation of digital games in areas beyond entertainment.
Serious games have quickly gained momentum in professional training, as they allow for …

Crouching tangents, hidden danger: Assessing development of dangerous misconceptions within serious games for healthcare education

MA Garcia-Ruiz, J Tashiro, B Kapralos… - Virtual immersive and …, 2011 - igi-global.com
In this chapter, the authors examine different types of serious games for healthcare
education and pose some hard questions about what they know and do not know about their …

[HTML][HTML] The untapped potential of the gaming community: narrative review

W Goodman, E McFerran, R Purves, I Redpath… - JMIR Serious …, 2018 - games.jmir.org
Background: Video gamers are a population at heightened risk of developing obesity due to
the sedentary nature of gaming, increased energy intake, and the disruption caused to their …

How Serious Games Will Improve Healthcare

M Graafland, M Schijven - Digital health: scaling healthcare to the world, 2018 - Springer
Games have the potential to attract large numbers of players and bring to them a specific
understanding, skill, or attitude. The classic image of videogaming—socially deprived …

Utilizing serious games for physiology and anatomy learning and revision

C Moro, C Phelps… - Advances in Physiology …, 2020 - journals.physiology.org
Computer games have become the most popular form of entertainment globally. However,
this technology has only recently been introduced as an educational intervention in tertiary …

[HTML][HTML] Using video games to improve the sexual health of young people aged 15 to 25 years: Rapid review

IF Vega, A Eleftheriou, C Graham - JMIR Serious Games, 2022 - games.jmir.org
Background: Sexually transmitted infections and unintended pregnancies among young
people remain public health concerns in many countries. To date, interventions that address …

[HTML][HTML] The development of game-based digital mental health interventions: bridging the paradigms of health care and entertainment

L Lukka, JM Palva - JMIR serious games, 2023 - games.jmir.org
Game elements are increasingly used to improve user engagement in digital mental health
interventions, and specific game mechanics may yield therapeutic effects per se and thereby …

[HTML][HTML] Developing serious video games to treat attention deficit hyperactivity disorder: Tutorial guide

A Sújar, M Martín-Moratinos… - JMIR serious …, 2022 - games.jmir.org
Video game–based therapeutic interventions have demonstrated some effectiveness in
decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with …

Serious game design in health education: a systematic review

AA Tori, R Tori… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Inclusion of game elements in health education has proved to be effective in helping student
training. Commonly termed as “serious games” these gamified systems can be an …