Simulation in health professional education
D Kaufman - … Gameplay and Simulation Environments: Case Studies …, 2010 - igi-global.com
This chapter begins with a definition of “simulation” and outlines simulation attributes. It then
discusses the purpose of simulations, distinguishing and illustrating their various categories …
discusses the purpose of simulations, distinguishing and illustrating their various categories …
Designing a prototype training environment for physiotherapists building on advanced gaming technologies
D Pappa, H Papadopoulos - Proceedings of the ECEL 2018 17th …, 2018 - books.google.com
Recent years have seen the proliferation of digital games in areas beyond entertainment.
Serious games have quickly gained momentum in professional training, as they allow for …
Serious games have quickly gained momentum in professional training, as they allow for …
Crouching tangents, hidden danger: Assessing development of dangerous misconceptions within serious games for healthcare education
MA Garcia-Ruiz, J Tashiro, B Kapralos… - Virtual immersive and …, 2011 - igi-global.com
In this chapter, the authors examine different types of serious games for healthcare
education and pose some hard questions about what they know and do not know about their …
education and pose some hard questions about what they know and do not know about their …
[HTML][HTML] The untapped potential of the gaming community: narrative review
Background: Video gamers are a population at heightened risk of developing obesity due to
the sedentary nature of gaming, increased energy intake, and the disruption caused to their …
the sedentary nature of gaming, increased energy intake, and the disruption caused to their …
How Serious Games Will Improve Healthcare
M Graafland, M Schijven - Digital health: scaling healthcare to the world, 2018 - Springer
Games have the potential to attract large numbers of players and bring to them a specific
understanding, skill, or attitude. The classic image of videogaming—socially deprived …
understanding, skill, or attitude. The classic image of videogaming—socially deprived …
Utilizing serious games for physiology and anatomy learning and revision
Computer games have become the most popular form of entertainment globally. However,
this technology has only recently been introduced as an educational intervention in tertiary …
this technology has only recently been introduced as an educational intervention in tertiary …
[HTML][HTML] Using video games to improve the sexual health of young people aged 15 to 25 years: Rapid review
IF Vega, A Eleftheriou, C Graham - JMIR Serious Games, 2022 - games.jmir.org
Background: Sexually transmitted infections and unintended pregnancies among young
people remain public health concerns in many countries. To date, interventions that address …
people remain public health concerns in many countries. To date, interventions that address …
[HTML][HTML] The development of game-based digital mental health interventions: bridging the paradigms of health care and entertainment
Game elements are increasingly used to improve user engagement in digital mental health
interventions, and specific game mechanics may yield therapeutic effects per se and thereby …
interventions, and specific game mechanics may yield therapeutic effects per se and thereby …
[HTML][HTML] Developing serious video games to treat attention deficit hyperactivity disorder: Tutorial guide
A Sújar, M Martín-Moratinos… - JMIR serious …, 2022 - games.jmir.org
Video game–based therapeutic interventions have demonstrated some effectiveness in
decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with …
decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with …
Serious game design in health education: a systematic review
AA Tori, R Tori… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Inclusion of game elements in health education has proved to be effective in helping student
training. Commonly termed as “serious games” these gamified systems can be an …
training. Commonly termed as “serious games” these gamified systems can be an …