Serious games, gamification, and serious mental illness: a scoping review

M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - Am Psychiatric Assoc
Objective: The use of serious games and gamification to promote learning has a long
history. More recently, serious games and gamification have been used in clinical settings to …

Serious games, gamification and serious mental illness: A scoping review

M Fitzgerald, G Ratcliffe - 2020 - bradscholars.brad.ac.uk
The use of serious games and gamification to promote learning has a long history. More
recently, serious games and gamification have been used in clinical settings to promote …

Serious Games, Gamification, and Serious Mental Illness: A Scoping Review

M Fitzgerald, G Ratcliffe - … services (Washington, DC), 2020 - pubmed.ncbi.nlm.nih.gov
Objective The use of serious games and gamification to promote learning has a long history.
More recently, serious games and gamification have been used in clinical settings to …

Serious Games, Gamification, and Serious Mental Illness: A Scoping Review.

M Fitzgerald, G Ratcliffe - Psychiatric Services (Washington, DC), 2019 - europepmc.org
Objective The use of serious games and gamification to promote learning has a long history.
More recently, serious games and gamification have been used in clinical settings to …

Serious games, gamification, and serious mental illness: A scoping review.

M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - psycnet.apa.org
Objective: The use of serious games and gamification to promote learning has a long
history. More recently, serious games and gamification have been used in clinical settings to …