[PDF][PDF] The effect of X box 360 kinect-virtual reality intervention on balance and gait training in stroke patient: An interventional study

NG Shobhana, S Rakholiya - 2020 - researchgate.net
Abstract Background: Kinect-based Virtual Reality training that includes auditory and visual
stimulation, feedback information, repetitions of the same motion that performing …

The Effect of X Box 360 Kinect-Virtual Reality Intervention on Balance and Gait Training In Stroke Patient”: An Interventional Study.

NG Shobhana, S Rakholiya - Indian Journal of Public Health …, 2020 - search.ebscohost.com
Abstract Background: Kinect-based Virtual Reality training that includes auditory and visual
stimulation, feedback information, repetitions of the same motion that performing …

[PDF][PDF] The Effect of X Box 360 Kinect-Virtual Reality Intervention on Balance and Gait Training In Stroke Patient”: An Interventional Study

NG Shobhana, S Rakholiya - EXECUTIVE EDITOR, 2020 - academia.edu
Abstract Background: Kinect-based Virtual Reality training that includes auditory and visual
stimulation, feedback information, repetitions of the same motion that performing …