Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia
HH Sin, GC Lee - American journal of physical medicine & …, 2013 - journals.lww.com
Objective The aim of this study was to investigate the effects of additional virtual reality
training using Xbox Kinect on upper extremity function, including range of motion, motor …
training using Xbox Kinect on upper extremity function, including range of motion, motor …
Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia.
H Sin, G Lee - American Journal of Physical Medicine & …, 2013 - europepmc.org
Objective The aim of this study was to investigate the effects of additional virtual reality
training using Xbox Kinect on upper extremity function, including range of motion, motor …
training using Xbox Kinect on upper extremity function, including range of motion, motor …
[引用][C] Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with Hemiplegia
HH Sin, GC Lee - American Journal of Physical Medicine & …, 2013 - cir.nii.ac.jp
Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with Hemiplegia |
CiNii Research CiNii 国立情報学研究所 学術情報ナビゲータ[サイニィ] 詳細へ移動 検索フォームへ …
CiNii Research CiNii 国立情報学研究所 学術情報ナビゲータ[サイニィ] 詳細へ移動 検索フォームへ …
Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia
H Sin, G Lee - 2013 - pubmed.ncbi.nlm.nih.gov
Objective The aim of this study was to investigate the effects of additional virtual reality
training using Xbox Kinect on upper extremity function, including range of motion, motor …
training using Xbox Kinect on upper extremity function, including range of motion, motor …