[HTML][HTML] Feasibility, safety and efficacy of a virtual reality exergame system to supplement upper extremity rehabilitation post-stroke: a pilot randomized clinical trial and …

N Norouzi-Gheidari, A Hernandez… - … research and public …, 2020 - mdpi.com
feasibility of providing additional therapy using an exergame system and assess its preliminary
clinical … evidence regarding its clinical efficacy for UE functional recovery post-stroke as a …

Effectiveness of Nintendo Wii and physical therapy in functionality, balance, and daily activities in chronic stroke patients

E Marques-Sule, A Arnal-Gómez… - … of the American Medical …, 2021 - Elsevier
… Barcala et al 42 found that after Wii Fit balance training, patients with … Nintendo Wii
intervention in the present study did not specifically train gait, an improvement in general balance

Wii fit-based biofeedback rehabilitation among post-stroke patients: a systematic review and meta-analysis of randomized controlled trial

SM Ghazavi Dozin… - Biological Research …, 2024 - journals.sagepub.com
… The occupational therapists combined their clinical knowledge with the characterization of
the … Wii Fit-based feedback is a feasible regimen for post-stroke patients. The addition of …

Safety, feasibility, acceptability and preliminary effects of the neurofenix platform for rehabilitation via home based gaming exercise for the upper-limb post stroke  …

C Kilbride, DJM Scott, T Butcher, M Norris, A Warland… - BMJ open, 2022 - bmjopen.bmj.com
… Additional objectives were (1) to assess the feasibility of conducting a definitive trial of the
clinical and cost-effectiveness of the intervention, (2) to understand factors relating to people …

[HTML][HTML] Video game-based therapy on balance and gait of patients with stroke: a systematic review

S Pintado-Izquierdo, R Cano-de-la-Cuerda… - Applied Sciences, 2020 - mdpi.com
… rehabilitation to treat balance or gait in post-stroke patients. In … are challenging and have
the possibility of training skills, which … In our clinical experience, the integration of video game …

Use of a gaming platform for balance training after a stroke: a randomized trial

HC Hsieh - Archives of physical medicine and rehabilitation, 2019 - Elsevier
Wii-based balance exercises resulted in a significant improvement in static and dynamic
balance … intervention group after training with the PC gaming platform was clinically significant. …

Effectivity of Nintendo Wii as rehabilitation therapy in post stroke patients: A systematic review

R Wardani, S Salsabila, AN Rahman… - MNJ (Malang …, 2021 - mnj.ub.ac.id
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii
technology presents an alternative choice that is quite safe, feasible, and has a high potential in …

Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review

J Mostamand, E Ghasemi, N Yousefi - Journal of Research in …, 2019 - jrrs.mui.ac.ir
Clinical feasibility of the Nintendo Wii for balance training poststroke: A phase II randomized
Wii Fit balance training or progressive balance training in patients with chronic stroke: A …

Effects of exergames training on postural balance in patients who had a chronic stroke: study protocol for a randomised controlled trial

NPOS Bessa, BF de Lima Filho, CSP de Medeiros… - BMJ open, 2020 - bmjopen.bmj.com
… This study describes a single-blind randomised clinical trial that will aim to investigate the
effects of exergames training on postural balance in patients with chronic stroke. …

Serious Game With Cycloergomerics Adapted For The Training Of Post-Stroke Hemiparetic Patients In Acute Phase: A Feasibility Study

APM de Aquino, FMK dos Santos… - Seven …, 2023 - sevenpublicacoes.com.br
… patients due to stroke in the acute phase. It is a feasibility study with a cross-sectional
design, with hospitalized patients aged 18 years or older and clinically stable. Pre-intervention: …