Benefits of gamification in medical education

K Krishnamurthy, N Selvaraj, P Gupta… - Clinical …, 2022 - Wiley Online Library
… However, gamification, game-based learning, and serious games all seek to … gaming tools
for medical education. We begin by discussing the educational benefits of gamified learning

Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: a randomised trial

DP de Sena, DD Fabrício, VD da Silva, LC Bodanese… - PloS one, 2019 - journals.plos.org
medical students remained using the serious game used in the present study for a longer
time, suggesting that this method is more … of self-learning tools that are more engaging for …

Serious games, gamification, and serious mental illness: a scoping review

M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - Am Psychiatric Assoc
serious games and gamification to promote learning has a long history. More recently, serious
games … and gamification have a long history of use in management and health education. …

Practical methodology for the design of educational serious games

FGM Silva - Information, 2019 - mdpi.com
game, either in storytelling, gameplay, or mechanics. This paper extends this concept and
presents a new methodology to design educational serious games that is more in-… the learning

[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance

P Caserman, K Hoffmann, P Müller, M Schaub… - … serious games, 2020 - games.jmir.org
… for high-quality serious games, considering both the serious and game aspects and the …
of the successful serious games according to the proven “DIN SPEC 91380 Serious Games

Simulation in medical education

HY So, PP Chen, GKC Wong… - Journal of the Royal …, 2019 - journals.sagepub.com
… Virtual reality ranging from audio-visual effects in a scenario setting, such as road scene or
road traffic, to a full immersive environment of a serious game may also enhance the learning

[HTML][HTML] Augmented, mixed, and virtual reality-based head-mounted devices for medical education: systematic review

S Barteit, L Lanfermann, T Bärnighausen… - … serious games, 2021 - games.jmir.org
… for medical education and can be recommended as an additional tool for teaching and
learning … of XR-based HMDs for medical education in LMICs, although more use cases and …

Game learning analytics: Learning analytics for serious games

M Freire, Á Serrano-Laguna, B Manero Iglesias… - Learning, design, and …, 2023 - Springer
… of serious games. Existing work done by the entertainment and learning industries helps to
… required to analyze player interactions in serious games (game learning analytics or GLA). …

A virtual reality role-playing serious game for experiential learning

EA Alrehaili, H Al Osman - Interactive Learning Environments, 2022 - Taylor & Francis
learning environment for the learners. In the analysis phase, we surveyed the problem space,
reviewed the literature in VR serious games, … design the game, wrote the game mechanics …

An approach to evaluating the user experience of serious games

J Moizer, J Lean, E Dell'Aquila, P Walsh, AA Keary… - … & Education, 2019 - Elsevier
… of serious game contexts in order to validate more fully their generalisability. Further
evidence from across a number of games and populations is required to confirm the utility of the …