Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis

M Riopel, L Nenciovici, P Potvin… - … in Science Education, 2019 - Taylor & Francis
… and because of the current inconclusiveness of scientific literature with regard to the impact
of serious games on science learning achievement, a meta-analysis was conducted in the …

Gamification of health professions education: a systematic review

AEJ van Gaalen, J Brouwer… - … Sciences Education, 2021 - Springer
… forms of game-based learning—gamification, serious games, … medical education, the
number of studies in surgical specialties (n = 6) equalled the number of studies in other medical

[HTML][HTML] … the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
… However, existing reviews on gamification, serious games and game-based learning, in … ,
serious games and game-based learning both in general and in specific domains. In addition, …

The impact of a serious game on vocabulary and content learning

HJH Chen, HL Hsu - Computer Assisted Language Learning, 2020 - Taylor & Francis
… , are designed for educational purposes. In the present study, a serious game titled Slave …
the participants perceived the serious game regarding language and history learning. Sixty six …

Serious games in science education: a systematic literature

M Ullah, SU Amin, M Munsif, MM Yamin… - Virtual Reality & …, 2022 - Elsevier
… a variety of other multimedia applications[38-40]. In one part of this review, we discuss how
education uses serious gaming to help children with an improved learning experience with …

Serious games for learning prevention through design concepts: An experimental study

ZU Din, GE Gibson Jr - Safety science, 2019 - Elsevier
… of serious games in PtD education. This empirical evidence focuses on whether the use of
serious games … of traditional and alternative approaches of teaching. To obtain empirical data, …

Using Kahoot! as a formative assessment tool in medical education: a phenomenological study

MAA Ismail, A Ahmad, JAM Mohammad… - … medical education, 2019 - Springer
… Thus, the platform is a promising tool for formative assessment in medical education. …
game-based learning, is a free formative assessment tool that has been widely used in education. It …

Why story matters: A review of narrative in serious games

E Naul, M Liu - Journal of Educational Computing Research, 2020 - journals.sagepub.com
learner in a serious game? The research reviewed in this study explores the experiential
impact of serious game … , engagement, motivation, and learning gains. That is, technologically …

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

A Calvo-Morata, C Alonso-Fernández, M Freire… - … & Education, 2020 - Elsevier
serious games review of the games found in a systematic literature review focused on video
games as tools … The present work aims to (1) collect and list existing video games (from this …

Targeting social learning and engagement: what serious games and gamification can offer to participatory modeling

E Bakhanova, JA Garcia, WL Raffe, A Voinov - Environmental Modelling & …, 2020 - Elsevier
… of game-like applications bring to the aspects of social learning … We conclude that serious
games and gamification have a … , while also highlighting additional research that is needed for …