A review of adaptable serious games applied to professional training

AMA de Araujo Pistono, AMP Santos… - Journal of Digital Media & …, 2021 - proa.ua.pt
… in the adaptation of Serious Games. This literature review highlighted gaps in Serious Games
research, especially in adaptive games applied in the context of professional training, such …

Why story matters: A review of narrative in serious games

E Naul, M Liu - Journal of Educational Computing Research, 2020 - journals.sagepub.com
learner in a serious game? The research reviewed in this study explores the experiential
impact of serious game … , engagement, motivation, and learning gains. That is, technologically …

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

A Calvo-Morata, C Alonso-Fernández, M Freire… - … & Education, 2020 - Elsevier
serious games review of the games found in a systematic literature review focused on video
games as tools … The present work aims to (1) collect and list existing video games (from this …

Targeting social learning and engagement: what serious games and gamification can offer to participatory modeling

E Bakhanova, JA Garcia, WL Raffe, A Voinov - Environmental Modelling & …, 2020 - Elsevier
… of game-like applications bring to the aspects of social learning … We conclude that serious
games and gamification have a … , while also highlighting additional research that is needed for …

Using online game-based platforms to improve student performance and engagement in histology teaching

S Felszeghy, S Pasonen-Seppänen, A Koskela… - … medical education, 2019 - Springer
… Finally, another interesting aspect of our results was that medical and dental students also
preferred traditional written material for the histology course and regularly employed these …

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study

C Alonso‐Fernández, I Martínez‐Ortiz… - … Assisted Learning, 2020 - Wiley Online Library
Serious games have proven to be a powerful tool in education to engage, motivate, and
help students learn. … This will simplify serious games application for educational settings and …

Artificial intelligence moving serious gaming: Presenting reusable game AI components

W Westera, R Prada, S Mascarenhas… - Education and …, 2020 - Springer
… (AI) for serious games. Reporting about the work of a European flagship project on
serious game technologies, it presents a set of advanced game AI components that enable …

[PDF][PDF] Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game.

N Vidakis, AK Barianos, AM Trampas… - CSEDU …, 2019 - pdfs.semanticscholar.org
… reach of learning analytics into serious games, facilitate the generation of such data in
commercially popular development tools and identify significant events, with educational value, to …

Conceptualizing serious games as a learning-based intervention in the context of natural resources and environmental governance

R Rodela, A Ligtenberg, R Bosma - Water, 2019 - mdpi.com
… key aspects of game use. We suggest that developing a serious game needs several
iterations and, although the learning outcomes can be assessed, the impact of games aiming at …

Serious games and their effect improving attention in students with learning disabilities

P García-Redondo, T García, D Areces… - … and public health, 2019 - mdpi.com
educational video games (serious games) in improving motivation, attention and other cognitive
components in students with learning … on attention of a serious game based on multiple …